Now, I mentioned the unlocking system in passing in the review but let's get a little specific with this. There's 136 Medals in the game, and each game has 8 Medals available, with at least 2 Green (Easy) and Yellow (Normal) Medals, and at least 1 Blue (Hard) and Red (Insane) Medal. There's also 8 extra Master Medals available which you earn for completing various tasks across several games, such as earning two Green Medals in every game, and that gives you 136 in total- 33 Green Medals, 47 Yellow Medals, 26 Blue Medals and 30 Red Medals. That's quite a lot of unlockable content, which is divided into art, moves lists, music, videos and World Heroes, and while most of it is squandered on Metal Slug artwork, it's still nice to see that Terminal Reality put effort into it. You, too, will be putting effort in, because holy balls some of these are difficult to get.

So, what are these tasks you have to complete? Look below...

And remember, you can sort the table by clicking the heading.

# Game to Play Medal Condition Unlocks... Type For...
1 Art of Fighting Green Beat the game on Easy Hoahmaru Move List Move List Samurai Shodown
1 Art of Fighting Green Beat the game on Easy Ralf Jones Move List Move List The King of Fighters '94
2 Art of Fighting Green Rip King's top off Joe Higashi Move List Move List The King of Fighters '94
2 Art of Fighting Green Rip King's top off Last Resort Art #1 Art Last Resort
3 Art of Fighting Green Beat the three Bonus Games How to Unlock Mr. Big Video Art of Fighting
3 Art of Fighting Green Beat the three Bonus Games How to Unlock Mr. Karate Video Art of Fighting
4 Art of Fighting Yellow Beat the game on Normal Art of Fighting Music Music Art of Fighting
5 Art of Fighting Yellow Beat the high score Samurai Shodown Art #1 Art Samurai Shodown
6 Art of Fighting Blue Beat the game on Hard Art of Fighting Art #1 Art Art of Fighting
7 Art of Fighting Blue Perform the Ryuko Ranbu Sengoku Art #1 Art Sengoku
8 Art of Fighting Red Beat the game on Insane Art of Fighting Art #2 Art Art of Fighting
9 Baseball Stars 2 Green Get 5 points Brain Battler Move List Move List The King of Fighters '94
9 Baseball Stars 2 Green Get 5 points Mai Shiranui Move List Move List The King of Fighters '94
10 Baseball Stars 2 Green Rush the mound Astro Guy Move List Move List King of the Monsters
10 Baseball Stars 2 Green Rush the mound Beetle Mania Move List Move List King of the Monsters
10 Baseball Stars 2 Green Rush the mound Woo Move List Move List King of the Monsters
11 Baseball Stars 2 Yellow Get 10 points Baseball Stars 2 Music Music Baseball Stars 2
12 Baseball Stars 2 Yellow Win a single game Baseball Stars 2 Art #1 Art Baseball Stars 2
13 Baseball Stars 2 Yellow Don't let the CPU reach any base Sengoku Art #3 Art Sengoku
14 Baseball Stars 2 Yellow Make a double play Samurai Shodown Art #2 Art Samurai Shodown
15 Baseball Stars 2 Blue Get 15 points Samurai Shodown Art #4 Art Samurai Shodown
16 Baseball Stars 2 Red Get 20 points Metal Slug Art #6 Art Metal Slug
16 Baseball Stars 2 Red Get 20 points Baseball Stars 2 Art #3 Art Baseball Stars 2
16 Baseball Stars 2 Red Get 20 points Baseball Stars 2 Art #4 Art Baseball Stars 2
17 Burning Fight Green Beat the game on Easy Hanzo Hattori Move List Move List Samurai Shodown
17 Burning Fight Green Beat the game on Easy Clark Still Move List Move List The King of Fighters '94
18 Burning Fight Green Break all bonus room objects in Stage 1 Robert Garcia Move List Move List Art of Fighting
18 Burning Fight Green Break all bonus room objects in Stage 1 Jack Turner Move List Move List Art of Fighting
19 Burning Fight Yellow Beat the game on Normal Burning Fight Music Music Burning Fight
20 Burning Fight Yellow Beat the high score Samurai Shodown Art #3 Art Samurai Shodown
21 Burning Fight Yellow Finish Stage 1 in under 3 minutes Fatal Fury Art #1 Art Fatal Fury
22 Burning Fight Blue Beat the game on Hard King of the Monsters Art #1 Art King of the Monsters
23 Burning Fight Red Beat the game on Insane Burning Fight Art #1 Art Burning Fight
24 Burning Fight Red Beat the game in under 30 lives Metal Slug Art #8 Art Metal Slug
24 Burning Fight Red Beat the game in under 30 lives Burning Fight Art #3 Art Burning Fight
24 Burning Fight Red Beat the game in under 30 lives Burning Fight Art #4 Art Burning Fight
25 Fatal Fury Green Beat the game on Easy Choi Bunge Move List Move List The King of Fighters '94
25 Fatal Fury Green Beat the game on Easy Heidern Move List Move List The King of Fighters '94
26 Fatal Fury Green Beat the arm-wrestling minigame Chang Koehan Move List Move List The King of Fighters '94
26 Fatal Fury Green Beat the arm-wrestling minigame Kyoshiro Senryo Move List Move List Samurai Shodown
27 Fatal Fury Yellow Beat the game on Normal Fatal Fury Music Music Fatal Fury
28 Fatal Fury Yellow Beat the high score Fatal Fury Art #3 Art Fatal Fury
29 Fatal Fury Yellow Beat 3 opponents without losing a round Metal Slug Art #10 Art Metal Slug
30 Fatal Fury Blue Beat the game on Hard Fatal Fury Art #2 Art Fatal Fury
31 Fatal Fury Red Beat the game on Insane Fatal Fury Art #4 Art Fatal Fury
32 Fatal Fury Red Beat the game on Normal without continuing Fatal Fury Art #5 Art Fatal Fury
33 King of the Monsters Green Beat the game on Easy Andy Bogard Move List Move List The King of Fighters '94
33 King of the Monsters Green Beat the game on Easy Galford Move List Move List Samurai Shodown
34 King of the Monsters Green Score 25,000 points Terry Bogard Move List Move List Fatal Fury
34 King of the Monsters Green Score 25,000 points Mr. Karate Move List Move List Art of Fighting
35 King of the Monsters Yellow Beat the game on Normal King of the Monsters Music Music King of the Monsters
36 King of the Monsters Yellow Beat the high score Burning Fight Art #6 Art Burning Fight
37 King of the Monsters Yellow Get the Power Meter up to full Burning Fight Art #2 Art Burning Fight
38 King of the Monsters Yellow Get a Destraction score about 50% Sengoku Art #12 Art Sengoku
39 King of the Monsters Blue Beat the game on Hard The King of Fighters '94 Art #2 Art The King of Fighters '94
40 King of the Monsters Red Beat the game on Insane King of the Monsters Art #5 Art King of the Monsters
41 Last Resort Green Beat the game on Easy Lee Pai Long Move List Move List Art of Fighting
41 Last Resort Green Beat the game on Easy Sie Kensou Move List Move List The King of Fighters '94
42 Last Resort Green Beat the Tank on Stage 1 Charlotte Move List Move List Samurai Shodown
42 Last Resort Green Beat the Tank on Stage 1 Rocky Move List Move List King of the Monsters
43 Last Resort Yellow Beat the game on Normal Last Resort Music Music Last Resort
44 Last Resort Yellow Fully upgrade your weapons Metal Slug Art #16 Art Metal Slug
44 Last Resort Yellow Fully upgrade your weapons Metal Slug Art #18 Art Metal Slug
45 Last Resort Blue Beat the game on Hard Sengoku Art #4 Art Sengoku
46 Last Resort Blue Get 300 kills without dying Samurai Shodown Art #5 Art Samurai Shodown
47 Last Resort Red Beat the game on Insane Last Resort Art #2 Art Last Resort
48 Last Resort Red Get 37,000 points in 1 life, Stage 5 Easy Metal Slug Art #7 Art Metal Slug
48 Last Resort Red Get 37,000 points in 1 life, Stage 5 Easy Metal Slug Art #14 Art Metal Slug
48 Last Resort Red Get 37,000 points in 1 life, Stage 5 Easy Metal Slug Art #15 Art Metal Slug
49 Magician Lord Green Beat the game on Easy Kyo Kusanagi Move List Move List The King of Fighters '94
49 Magician Lord Green Beat the game on Easy Kim Kaphwan Move List Move List The King of Fighters '94
50 Magician Lord Green Get 5 treasure chests on Stage 2 Secret Areas #7 Video Magician Lord
51 Magician Lord Yellow Beat the game on Normal Secret Areas #1 Video Magician Lord
51 Magician Lord Yellow Beat the game on Normal Secret Areas #2 Video Magician Lord
51 Magician Lord Yellow Beat the game on Normal Secret Areas #3 Video Magician Lord
52 Magician Lord Yellow Beat the high score Magician Lord Music Music Magician Lord
53 Magician Lord Yellow Beat Stage 1 without dying Secret Areas #4 Video Magician Lord
53 Magician Lord Yellow Beat Stage 1 without dying Secret Areas #5 Video Magician Lord
53 Magician Lord Yellow Beat Stage 1 without dying Secret Areas #6 Video Magician Lord
54 Magician Lord Blue Beat the game on Hard Samurai Shodown Art #7 Art Samurai Shodown
55 Magician Lord Red Beat the game on Insane Magician Lord Art #3 Art Magician Lord
56 Magician Lord Red See all 7 Magician Lord forms Magician Lord Art #2 Art Magician Lord
56 Magician Lord Red See all 7 Magician Lord forms Magician Lord Art #4 Art Magician Lord
56 Magician Lord Red See all 7 Magician Lord forms Sengoku Art #2 Art Sengoku
56 Magician Lord Red See all 7 Magician Lord forms Metal Slug Art #2 Art Metal Slug
57 Metal Slug Green Beat the game on Easy Goro Daimon Move List Move List The King of Fighters '94
57 Metal Slug Green Beat the game on Easy Lucky Gaulber Move List Move List The King of Fighters '94
58 Metal Slug Green Beat the high score Metal Slug Art #26 Art Metal Slug
59 Metal Slug Yellow Beat the game on Normal Metal Slug Music Music Metal Slug
60 Metal Slug Yellow Beat Mission 1 without the handgun Hidden POWs #1 Video Metal Slug
60 Metal Slug Yellow Beat Mission 1 without the handgun Hidden POWs #2 Video Metal Slug
60 Metal Slug Yellow Beat Mission 1 without the handgun Hidden POWs #3 Video Metal Slug
61 Metal Slug Blue Beat the game on Hard Hidden POWs #4 Video Metal Slug
61 Metal Slug Blue Beat the game on Hard Hidden POWs #5 Video Metal Slug
61 Metal Slug Blue Beat the game on Hard Hidden POWs #6 Video Metal Slug
62 Metal Slug Blue Use the knife 50 times in under 5 minutes Hidden POWs #7 Video Metal Slug
62 Metal Slug Blue Use the knife 50 times in under 5 minutes Hidden POWs #8 Video Metal Slug
62 Metal Slug Blue Use the knife 50 times in under 5 minutes Hidden POWs #9 Video Metal Slug
63 Metal Slug Red Beat the game on Insane Metal Slug Art #20 Art Metal Slug
63 Metal Slug Red Beat the game on Insane Metal Slug Art #21 Art Metal Slug
63 Metal Slug Red Beat the game on Insane Metal Slug Art #22 Art Metal Slug
64 Metal Slug Red Score 1,000,000 points Metal Slug Art #23 Art Metal Slug
64 Metal Slug Red Score 1,000,000 points Metal Slug Art #24 Art Metal Slug
64 Metal Slug Red Score 1,000,000 points Metal Slug Art #25 Art Metal Slug
65 Neo Turf Masters Green Beat the game on Easy Gen-An Move List Move List Samurai Shodown
65 Neo Turf Masters Green Beat the game on Easy Chin Gentsai Move List Move List The King of Fighters '94
66 Neo Turf Masters Green Get Par Joe Higashi Move List Move List Fatal Fury
66 Neo Turf Masters Green Get Par Robert Garcia Move List Move List The King of Fighters '94
67 Neo Turf Masters Yellow Beat the game on Normal Neo Turf Masters Music Music Neo Turf Masters
68 Neo Turf Masters Yellow Beat the high score Samurai Shodown Art #13 Art Samurai Shodown
69 Neo Turf Masters Yellow Get a Birdie Last Resort Art #3 Art Last Resort
69 Neo Turf Masters Yellow Get a Birdie Burning Fight Art #5 Art Burning Fight
70 Neo Turf Masters Blue Beat the game on Hard Samurai Shodown Art #12 Art Samurai Shodown
70 Neo Turf Masters Blue Beat the game on Hard Baseball Stars 2 Art #2 Art Baseball Stars 2
71 Neo Turf Masters Red Beat the game on Insane Metal Slug Art #27 Art Metal Slug
71 Neo Turf Masters Red Beat the game on Insane Metal Slug Art #28 Art Metal Slug
71 Neo Turf Masters Red Beat the game on Insane Sengoku Art #6 Art Sengoku
72 Neo Turf Masters Red Get a Hole-in-One or an Eagle The King of Fighters '94 Art #5 Art The King of Fighters '94
73 Samurai Shodown Green Beat the game on Easy Micky Move List Move List Art of Fighting
73 Samurai Shodown Green Beat the game on Easy Athena Asamiya Move List Move List The King of Fighters '94
74 Samurai Shodown Green Disarm a computer opponent King Move List Move List The King of Fighters '94
74 Samurai Shodown Green Disarm a computer opponent Takuma Sakazaki Move List Move List The King of Fighters '94
75 Samurai Shodown Yellow Beat the game on Normal Samurai Shodown Music Music Samurai Shodown
76 Samurai Shodown Yellow Get a Perfect Metal Slug Art #1 Art Metal Slug
77 Samurai Shodown Blue Beat the game on Hard Samurai Shodown Art #17 Art Samurai Shodown
78 Samurai Shodown Blue Beat the game without continuing Samurai Shodown Art #18 Art Samurai Shodown
79 Samurai Shodown Red Beat the game on Insane Samurai Shodown Art #10 Art Samurai Shodown
80 Samurai Shodown Red Beat the game under 40 minutes Samurai Shodown Art #16 Art Samurai Shodown
81 Sengoku Green Beat the game on Easy King Move List Move List Art of Fighting
81 Sengoku Green Beat the game on Easy Wan Fu Move List Move List Samurai Shodown
82 Sengoku Green Use the Dog Form's Yellow Orb attack Geon Move List Move List King of the Monsters
82 Sengoku Green Use the Dog Form's Yellow Orb attack Poison Ghost Move List Move List King of the Monsters
82 Sengoku Green Use the Dog Form's Yellow Orb attack Andy Bogard Move List Move List Fatal Fury
83 Sengoku Yellow Beat the game on Normal Sengoku Music Music Sengoku
84 Sengoku Yellow Beat the high score Sengoku Art #8 Art Sengoku
85 Sengoku Yellow Use all 4 forms in a single game King of the Monsters Art #6 Art King of the Monsters
86 Sengoku Blue Beat the game on Hard Sengoku Art #7 Art Sengoku
87 Sengoku Red Beat the game on Insane Sengoku Art #9 Art Sengoku
88 Sengoku Red Beat Stage 1 on Easy without dying Sengoku Art #10 Art Sengoku
89 Shock Troopers Green Beat the game on Easy Earthquake Move List Move List Samurai Shodown
89 Shock Troopers Green Beat the game on Easy Nakoruru Move List Move List Samurai Shodown
90 Shock Troopers Green Beat a stage in Team Mode Benimaru Nikaido Move List Move List The King of Fighters '94
90 Shock Troopers Green Beat a stage in Team Mode Ryo Sakazaki Move List Move List Art of Fighting
91 Shock Troopers Yellow Beat the game on Normal Shock Troopers Music Music Shock Troopers
92 Shock Troopers Yellow Beat the high score Samurai Shodown Art #15 Art Samurai Shodown
93 Shock Troopers Yellow Beat Jungle Stage 1 in under 200 seconds Metal Slug Art #30 Art Metal Slug
94 Shock Troopers Blue On Hard, get 1,000,000 points in 1 life Samurai Shodown Art #14 Art Samurai Shodown
95 Shock Troopers Red On Insane, get 1,500,000 points in 1 life Metal Slug Art #5 Art Metal Slug
95 Shock Troopers Red On Insane, get 1,500,000 points in 1 life Sengoku Art #5 Art Sengoku
95 Shock Troopers Red On Insane, get 1,500,000 points in 1 life Magician Lord Art #1 Art Magician Lord
96 Shock Troopers Red Get 10,000,000 points (continues are OK) Metal Slug Art #29 Art Metal Slug
96 Shock Troopers Red Get 10,000,000 points (continues are OK) Metal Slug Art #31 Art Metal Slug
96 Shock Troopers Red Get 10,000,000 points (continues are OK) Sengoku Art #11 Art Sengoku
97 Super Sidekicks 3 Green Beat the game on Easy Terry Bogard Move List Move List The King of Fighters '94
97 Super Sidekicks 3 Green Beat the game on Easy Ukyo Move List Move List Samurai Shodown
98 Super Sidekicks 3 Green Score 3 goals with the same player Yuri Sakazaki Move List Move List The King of Fighters '94
98 Super Sidekicks 3 Green Score 3 goals with the same player Ryo Sakazaki Move List Move List The King of Fighters '94
99 Super Sidekicks 3 Yellow Beat the game on Normal King of the Monsters Art #7 Art King of the Monsters
100 Super Sidekicks 3 Yellow Beat the Team Ranking high score Metal Slug Art #35 Art Metal Slug
101 Super Sidekicks 3 Yellow Score a chance shot Super Sidekicks 3 Music Music Super Sidekicks 3
102 Super Sidekicks 3 Blue Beat the game on Hard Super Sidekicks 3 Art #1 Art Super Sidekicks 3
102 Super Sidekicks 3 Blue Beat the game on Hard Metal Slug Art #36 Art Metal Slug
103 Super Sidekicks 3 Blue Win a shut-out on Normal or harder Super Sidekicks 3 Art #2 Art Super Sidekicks 3
103 Super Sidekicks 3 Blue Win a shut-out on Normal or harder Metal Slug Art #37 Art Metal Slug
104 Super Sidekicks 3 Red Beat the game on Insane Metal Slug Art #17 Art Metal Slug
104 Super Sidekicks 3 Red Beat the game on Insane Metal Slug Art #33 Art Metal Slug
104 Super Sidekicks 3 Red Beat the game on Insane Metal Slug Art #34 Art Metal Slug
105 The King of Fighters '94 Green Beat the game on Easy John Crowley Move List Move List Art of Fighting
105 The King of Fighters '94 Green Beat the game on Easy Yagyu Jubei Move List Move List Samurai Shodown
106 The King of Fighters '94 Green Survive 10 seconds without a hit Roddy Move List Move List Top Hunter
106 The King of Fighters '94 Green Survive 10 seconds without a hit Cathy Move List Move List Top Hunter
107 The King of Fighters '94 Yellow Beat the game on Normal The King of Fighters '94 Music Music The King of Fighters '94
108 The King of Fighters '94 Yellow Hit Rugal with King's SDM Metal Slug Art #12 Art Metal Slug
109 The King of Fighters '94 Yellow Get 100,000 points The King of Fighters '94 Art #1 Art The King of Fighters '94
109 The King of Fighters '94 Yellow Get 100,000 points Metal Slug #13 Art Metal Slug
110 The King of Fighters '94 Blue Beat the game on Hard King of the Monsters Art #4 Art King of the Monsters
110 The King of Fighters '94 Blue Beat the game on Hard Metal Slug Art #11 Art Metal Slug
111 The King of Fighters '94 Blue Get a place on the high score table King of the Monsters Art #2 Art King of the Monsters
111 The King of Fighters '94 Blue Get a place on the high score table King of the Monsters Art #3 Art King of the Monsters
112 The King of Fighters '94 Red Beat the game on Insane The King of Fighters '94 Art #3 Art The King of Fighters '94
113 Top Hunter Green Beat the game on Easy Mr. Big Move List Move List Art of Fighting
113 Top Hunter Green Beat the game on Easy Tam Tam Move List Move List Samurai Shodown
114 Top Hunter Green Throw a Powered-up Plasma Buster Todo Move List Move List Art of Fighting
114 Top Hunter Green Throw a Powered-up Plasma Buster Heavy D! Move List Move List The King of Fighters '94
115 Top Hunter Yellow Beat the game on Normal Metal Slug Art #40 Art Metal Slug
116 Top Hunter Yellow Beat the high score Samurai Shodown Art #19 Art Samurai Shodown
117 Top Hunter Yellow Beat a stage while powered-up Top Hunter Music Music Top Hunter
118 Top Hunter Blue Beat the game on Hard Top Hunter Art #1 Art Top Hunter
119 Top Hunter Red Beat the Forest Planet, Normal, no deaths Metal Slug Art #38 Art Metal Slug
119 Top Hunter Red Beat the Forest Planet, Normal, no deaths Metal Slug Art #39 Art Metal Slug
119 Top Hunter Red Beat the Forest Planet, Normal, no deaths Metal Slug Art #41 Art Metal Slug
120 Top Hunter Red Beat the game on Insane Top Hunter Art #2 Art Top Hunter
121 World Heroes Green Beat the game on Easy Hanzo Move List Move List World Heroes
121 World Heroes Green Beat the game on Easy Fuuma Move List Move List World Heroes
121 World Heroes Green Beat the game on Easy Brocken Move List Move List World Heroes
121 World Heroes Green Beat the game on Easy Muscle Power Move List Move List World Heroes
122 World Heroes Green Beat the Carve the Statue minigame Dragon Move List Move List World Heroes
122 World Heroes Green Beat the Carve the Statue minigame Janne Move List Move List World Heroes
122 World Heroes Green Beat the Carve the Statue minigame Jenghis Carn Move List Move List World Heroes
122 World Heroes Green Beat the Carve the Statue minigame Rasputin Move List Move List World Heroes
123 World Heroes Yellow Beat the game on Normal World Heroes Music Music World Heroes
124 World Heroes Yellow Beat the high score Sengoku Art #13 Art Sengoku
125 World Heroes Yellow Beat the Break the Pots minigam Metal Slug Art #32 Art Metal Slug
126 World Heroes Blue Beat the game on Hard Samurai Shodown Art #20 Art Samurai Shodown
126 World Heroes Blue Beat the game on Hard Metal Slug Art #3 Art Metal Slug
127 World Heroes Blue Score 1,000,000 points Metal Slug Art #43 Art Metal Slug
127 World Heroes Blue Score 1,000,000 points Super Sidekicks 3 Art #3 Art Super Sidekicks 3
127 World Heroes Blue Score 1,000,000 points Samurai Shodown Art #6 Art Samurai Shodown
128 World Heroes Red Beat the game on Insane King of the Monsters Art #8 Art King of the Monsters
128 World Heroes Red Beat the game on Insane King of the Monsters Art #9 Art King of the Monsters
128 World Heroes Red Beat the game on Insane Metal Slug Art #4 Art Metal Slug
128 World Heroes Red Beat the game on Insane Metal Slug Art #42 Art Metal Slug
129 Unlock World Heroes Yellow Earn 10 Medals World Heroes Game World Heroes
130 Well Rounded Blue Earn 2 Green Medals in every game The King of Fighters '94 Art #4 Art The King of Fighters '94
131 Neo Geo Champ Blue Beat all games on Normal or harder Samurai Shodown Art #9 Art Samurai Shodown
132 Neo Geo Master Blue Earn a Yellow Medal in every game Samurai Shodown Art #8 Art Samurai Shodown
132 Neo Geo Master Blue Earn a Yellow Medal in every game Samurai Shodown Art #11 Art Samurai Shodown
133 Neo Fighter Red Beat FF, AOF and SS on Hard Art of Fighting Art #3 Art Art of Fighting
134 Neo Soldier Red Earn a Red Medal in LR, MS and ST Fatal Fury Art #6 Art Fatal Fury
135 Neo Olympian Red Earn 4 medals each in BS2, NTM and SS3 Fatal Fury Art #7 Art Fatal Fury
136 Neo Geo Professional Red Earn 80 Medals Metal Slug Art #9 Art Metal Slug
136 Neo Geo Professional Red Earn 80 Medals Metal Slug Art #19 Art Metal Slug
136 Neo Geo Professional Red Earn 80 Medals Fatal Fury Art #8 Art Fatal Fury

So, you've got the full list, but let's assume, for a second, that you're not a master of SNK games. Hell, you only bought this collection for a legitimate home version of Shock Troopers, admit it. You're asking questions now. "Top Hunter? Sengoku? Burning Fight? What are these games, and why do I have to play them?" And then, it dawns upon you that some of these Medals are tricky to get- how are you going to do it all by yourself when you can't even get past the first stage of Metal Slug without feeling faint?

Lemmie help you out here, chief. What follows is a huge list detailing how to get some of the Medals in this collection. Some of the advice here is pretty obvious, but I'll just be assuming the worst about your gaming prowess- Lord knows I'm pretty bad at most of these games. The focus is also on getting the Medals as quickly and painlessly as possible so yeah, some of these methods are a little sneaky, a little underhanded, a little, as the French say, Bartesque. I can hear you nutty fuckers screaming at me already, bawling something like "BUT YOU SHOULD LEARN TO PLAY THE GAME PROPERLY, ASSHOLE" but really, not all these games are great, and- while this is very, very silly- I really like the unlockable art in this game (the Samurai Shodown stuff is really neat) but it can be difficult to actually see them, so that's what I'm here for. Here we go!

★ General Hints - Beware the High Score Medals - Some of the games on this collection let you keep your score after you die (but adding a single point to the end to denote what a cheating bastard you are) but most of the others wipe the slate clean when you continue. As such, beating the high score can be a little tough. Generally, though, the only way to do it is to man up and get better at the game- the second you have to continue, suck it up and say no. It's the only way you'll learn. As for the fighting games, the best way to get points is to get through each fight with as much health and time left as possible- you'll get huge points bonuses for doing so. This is the only way to get the Art of Fighting/The King of Fighters '94 score Medals, in particular. For more help, look at the game-specific tips below.

here are the games that wipe your score upon continuing:
* Art of Fighting
* Burning Fight
* King of the Monsters
* Last Resort
* Magician Lord
* Samurai Shodown
* Sengoku
* The King of Fighters '94
* Top Hunter: Roddy & Cathy

And here are the games that let you keep it, but add one point to your score:
* Fatal Fury
* Metal Slug
* Shock Troopers
* World Heroes

★ General Hints - Using Checkpoints the Honourable Way - A few of the Insane challenges (Metal Slug and Burning Fight chief among them) might seem impossible to the average gamer- 10 lives and no continues for Metal Slug? How are you gonna do that if something like Contra gives you the vapours by the time you reach the third level? Use the Checkpoints! Even if you lose all your lives, you can continue from the beginning of the stage where your game ended, so long as you let the game save your checkpoint- you don't have to do it in one credit, so you can relax a little. With enough practice, though, you might be able to pull these off in one credit- I did it with Burning Fight, and got really close on Metal Slug, so they're not impossible without the checkpoints. Just much easier.

★ General Hints - Using Checkpoints the Evil Way - The Checkpoint system in this collection is based on the Neo-Geo Memory Card system, where you could insert your memory card into a Neo-Geo machine or your home console and pick up where your last game ended. Now, for that to work, it'd have to work no matter how the difficulty is set on any machine, right? So if the Fatal Fury machine at your local arcade was set to the hardest difficulty, you could play it at home on Easy, get a Game Over at Geese, then go to the arcade and start on Geese to impress your friends with how quickly he'd kick your ass. The concept is the same in this collection- make your way to the last stage of any game on Easy, intentionally get a game over, then change the difficulty to whichever one is giving you trouble, and you'll have skipped most of the game! This is especially useful in the fighting games and Sengoku.

★ General Hints - Use the Electric Brain - All of the fighting games included here are from a time when the AI was as dumb as a sack of shit, and so they're very predictable and easy to manipulate into doing what you want most of the time. For example, in The King of Fighters '94, using certain moves (Sie Kensou's Dragon Fang [half-circle forward and punch] for instance) will result in the same punishment from the computer every time. Try throwing a fireball in the same game and they'll either dodge it (rarely), jump over it (a bit more often) or counter it with one of their own. You can exploit this to either trap them in a fireball competition to waste time, or bait them to come closer and attack them easily. Charge your energy while fighting Rugal and he'll start charging too, but he won't stop until his meter is full- punish him! Amakusa in Samurai Shodown can also be exploited too- in the first round, do some damage then get to the corner and keep slashing. All Amakusa will do is jump straight in the air! When Billy drops his stick in Fatal Fury, get up close and press Throw as soon as he gets the stick back- it'll work every time. Obviously, there are more quirks like these, and learning these little exploits is absolutely essential for beating the fighting games on higher difficulties if you're as bad at them as I am. I can't list all of them, so practice and learn what you can.

★ General Hints - Practice, Practice, Practice! - This is the big one. You've got to remember that this is an SNK collection, and SNK don't fuck around when it comes to making overly-difficult games. You can't waltz in to The King of Fighters '94 and expect to be able to beat Rugal first time. Especially since you have no move lists to start with. Sure, you can credit-feed through a lot of these games (Shock Troopers, Metal Slug and Sengoku in particular) but there's two problems with this. The first is that you won't get better at these games if you do. The second is that this won't help you get Medals. Some of the harder challenges offered here, such as amassing 1,000,000 points in Shock Troopers and killing 300 enemies on Last Resort without dying, cannot be achieved by such nonsense. If you really want to get all the Medals and prove you are indeed slightly insane, you'll have to sink a lot of time into these games. And if you don't want to, then read below and find out the cheapest, nastiest ways to get these Medals!

However, please note that there's no advice for Fatal Fury, Samurai Shodown or World Heroes. There isn't really any advice I can give for these games, as Fatal Fury and World Heroes are quite simplistic and easy to grasp, while Samurai Shodown is more advanced and if I were to give advice, I'd be very much out of my depth. You're on your own for these three games, I'm afraid!



★ Art of Fighting - Beat the game - I said I was going to let you figure out the AI exploits by yourself, but considering how obnoxious Art of Fighting can be, I'm going to share this secret to make things as easy as possible for you. The final boss, Mr. Karate, has an extremely exploitable pattern- at the start of the round, crouch. Mr. Karate will jump at you- quickly stand up and kick him before he jump-kicks you, then duck again. He'll keep doing it, and you can keep kicking him like this until he dies. He'll sometimes launch a fireball at you, but just block it and he'll continue his jumping assault. On the higher difficulties where his fireballs do more damage even when you block, you might want to launch a fireball once he hits the deck after you kick him- he'll probably block it but it'll still do damage. Also, when he's dizzied (which happens quite often) you can move in and throw him. The key fact is if you crouch, he'll go for a jump kick. Exploit it.

★ Art of Fighting - Rip King's top off - The collection is all coy about this, and the Medal is officially called 'Reveal King's secret', but just to spell it out, you can rip King's top off by defeating her with a fireball. The collection implies that you just need to hit her with a fireball, but that's not right. Doesn't matter if it's the first or the second round, but do it in the second round and she gets a different portrait after the fight. Either way, this is easy enough as long as you keep enough spirit in reserve to actually use a fireball or two- she might block it. If you're running on empty, you'll have to charge your energy, so get some distance between you and her and charge as necessary.

★ Art of Fighting - Perform the Ryuko Ranbu - Just to clarify, this isn't the move you have to earn by completing one of the bonus games- that's the Hoah Sho Koh Ken, obviously. This is the Ryuko Ranbu, which can only be performed if you have only 25% of your life bar left and your spirit bar is green. Unless you've already unlocked Ryo's move list, however, you aren't actually told this, which is super useful. The move is quarter-circle forward, let go of the direction pad, then Special (hold it!), then Punch. The timing is a bit weird, but if you do this on the first stage, against Todo, you should have plenty of time and space to pull it off.



★ Baseball Stars 2 - Baseball Terminology & General Hints - For those who hail from anywhere that's not Japan or America, some of the Medals for Baseball Stars 2 are, pretty much, gobbledegook. Here's some translations for you: The first game of a pennant race is the first game you play when you start the game, so if you're going for Medals, don't load from a checkpoint if you've beaten the first team. To make a double play is to take out two players from the other team in one turn. So, when you're on fielding duties, let one player get to first base- preferably the first player, as they get harder as the game goes on. When the next player bats, don't Out them right away by grabbing the ball before it hits the ground- wait for it to hit the ground, then throw it to first base (outing the current player) then quickly to second base (to get the first player out), nabbing the Medal. Rushing the mound is trickier, but when you get to pitch, throw the ball at the batter! If you move far enough in their direction and hold that direction when you throw, you should hit them. Sometimes they'll just keel over, but one of them will inevitably lose their rag and smack your pitcher right in his puss- the Medal is yours!

As for scoring points, don't forget that you can press the Time Out button and either bring in a pinch hitter (they're usually better at hitting it out of the park, but you only get four of them per game) or use a Power-Up to give your batter a metal bat that sends the ball flying (you start the game off with 5 Power-Ups, and can earn more by scoring Home Runs). One tactic I suggest is to save your Power-Up until you have a few men on bases- that way, you'll be more likely to get a Home Run, and if you do, all your players will score a point. Also, remember that if a particular inning isn't going your way, the game automatically saves a checkpoint when the teams swap fielding/batting duties, so exploit that if you must- get at least 3 points per inning, and all four associated Medals are yours.



★ Burning Fight - Beat Stage 1 in under 3 minutes - Use Billy for this. When there's a lull in enemy activity on-screen, you can use his desperation attack to dash through the stage so you don't waste any time. Ignore the bonus stages and just plough through as quickly as possible. If you're lucky with the boss and you can get a few combos on him before he starts giving you shit, you should get the Medal.



★ King of the Monsters - Get the Power Meter up to full - You need to grab 10 Power-Up items for this, and the only way to get them is to successfully grapple your opponent and throw them. Set the game to Easy and for the first two stages, just keep throwing your enemy over and over again. Even when their health is completely empty, just keep at it. Once the clock gets to 30 seconds, pin them as fast as you can- they get one freebie, so you'll have to pin them twice. You should easily fill the meter up by Battle 2.

★ King of the Monsters - Beat the high score - First, play on Easy so you're less likely to die- this game wipes your score if you continue. Next, for this one, you're going to have to ignore your opponent for a while, and start tearing shit up. Walk on top of buildings, kick them down, smash some tanks, whatever it takes- smashing big buildings in particular is important, as each one gives you 1000 points. In the end, though, the important thing is your 'Destraction' bonus at the end of each fight. Get this as high as you can (which is a Medal in and of itself) and you'll get at least 5,000 points per stage. Get over 90% and you've got yourself over 10,000 points right there. Your target is 100,340, so if you earn roughly 20,000-30,000 per stage (which you should if you're smashing as much as you can) you should reach your target by about Battle 5.



★ Last Resort - General Advice - Obviously, Last Resort is a huge rip-off of R-Type, but there are a few subtleties to it that the instruction manual neglects to mention. First and foremost, weapon power-ups cycle between red and blue, and the colour you pick changes the behaviour of the pod when you launch it out. The red pod travels along any surface it hits, while the blue pod will bounce off the walls. Generally, the red pod is the one to go for as it's far more useful- the blue pod usually won't hit the very enemy you're desperate to kill when you fire it. Speaking of the pod, when you lock in it place and charge it up, it'll always launch out in the direction it's locked, so if it's locked above your ship, it'll shoot upwards every time you use a charge attack. Also, an easy way to rapidly fire the pod is to hold the Fire button, then as soon as it's charged a little, hit the Rapid Fire button- this is handy against tough stationary enemies as you can pelt them with the pod a lot to do huge damage. The main bit of advice I can give you is that, a bit like R-Type, there's a lot of memorisation involved here, so you're going to have to play these stages over and over again. There aren't that many cheap hits, mind you, but some parts- the corridor of cannons in Stage 2, the pillars section in Stage 4, the entirety of Stage 5- will give you trouble the first time you reach them. Just keep playing and justice will prevail.

★ Last Resort - Get 300 kills without dying - From the start of a new game, making it to roughly halfway through Stage 2 without dying and killing as many enemies as possible should be enough to get this Medal. Do it on Easy if you like, and feel free to abuse the dropship spawners in Stage 2 which will spew out enemies forever unless you destroy the generator at the bottom.



★ Magician Lord - Beat Stage 1 without dying - Simple when you know how. The stage itself is pretty easy as long as you grab the Shinobi form (this needs a Red and Green Orb- you can find a Green Orb at the top of the second room) and a Power-Up item (same area as the Green Orb); from there, play carefully and do your best not to get hit in the next section. The flying birds might give you some problems- just jump up and take them out as soon as you can. When you reach the second ladder going down after getting the Shinobi/Power-Up items, go down a little to spawn the next flying bird, go back up the ladder and wait for it to move along while avoiding its shots, then go back down. For the mid-boss, you need to bait him into getting close, step back when he attacks, then fire at him while he's exposed and when he leaps back, making sure to go under him. For the boss itself, the main danger are the falling spikes- the fireballs are negligible, as you can just duck to avoid them. Keep attacking when you get the chance and this Medal is yours.

★ Magician Lord - See all 7 Magician Lord forms - If you're struggling to find one particular Magician Lord form, then there's a sneaky way out. When you reach the final boss, you get to choose one form to start the fight as. So if you missed the Raijin form, you can pick it here and it'll still count for this Medal. If you're really lazy, what you could do is get a Game Over on the last stage and use the checkpoint system to keep playing the stage a few times to get those last missing forms... But man, that would be boring.



★ Metal Slug - Use the knife 50 times in under 5 minutes - To be honest, if you're going for the high score (which you should be) then you should get this one through normal play, as you get more points with close-range attacks. If, however, you're a bit cack-handed, then there's an simply way- you can get this Medal nice and easy in Mission 3. Just before you fight Sgt. Allen, there's a ramp where an infinite stream of soldiers roll giant snowballs at you. Just jump over the snowballs, slash the soldier as you land next to him, and repeat until you get the Medal Achieved jingle. This isn't the only area with infinitely spawning soldiers, but it's definitely one of the safest, as you can only be killed by the snowballs and they're very easy to avoid.

★ Metal Slug - Score over 1,000,000 points - The only way you're going to do this is to save as many POWs as you can and hang on to the Metal Slug- POWs are worth 1000 points each at the end of each stage, a further 100,000 gets added to your score if you have more over 10, and the Slug is worth 10,000 on its own. Unlock the Hidden POW videos if you need to learn where some of the hidden ones are (look at the chart to find out how to get them) but the important thing is to stay alive. If you die, you lose any POWs you've rescued and so your bonus goes down the drain. Saving all the POWs is pretty easy on the first 2 stages, but Mission 3 is easy to screw up- take the jumps as carefully as you can. Other things that'll help your score include using the knife to slash enemies (it's 300 points versus 100 for shooting them), staying away from all special weapons except the Heavy Machine Gun, and picking up as many bonus items as you can. On Mission 2, for instance, a doll sometimes appears under the electric fences that's worth 50,000 or 5,000 points, and there's always an item on the first bridge that's worth 50,000- ignore the soldier below the bridge, run right for the item then hold left to land in the alcove to the left. Look for items like these and rescue those POWs, and this Medal is yours.



★ Neo Turf Masters - Get a Hole-in-One or Eagle - There's a trick to this one. Pick the Power Golfer (Brazilian with crap stats for everything except Drive) and the German (Baden) course. Play as normal until Hole 4, then do the following: move a tiny bit to the right and get a perfect drive. That doesn't mean hitting 100%- you have to hit the white line on the power bar that's after 100%. The power meter will glow green if you nail it. Try to get a Nice shot while you're at it, and you should land about halfway down the fairway on your first shot. For the next shot, move a touch to the left and go for 100% this time. If all is well, you should land on the green and be on your way to an Eagle. Restart and load from your last checkpoint if you can't do it- the Power Golfer has fast-moving bars, but if you keep trying, you'll nail it soon enough. If you'd like to see this in action, this tool-assisted speed-run shows you what to do at from 2:23 to 2:52.



★ Sengoku - General Advice - Sengoku is easily the worst game on this collection, and as such, you might not be inclined to learn how to play it. That's alright, though, because barring one challenge detailed below, the Medals for Sengoku require absolutely no skill at all- just the patience of God himself. The 'beat the game on Easy/Normal/Hard' Medals allow you to continue as much as you want, so do that. It's much longer than you think it is, but stick it out and you'll finish it. For Insane, play through the game on Easy, get a game over on the final boss, then change the difficulty to Insane and start from the checkpoint. The other three are relatively self-explanatory (you get all three forms on the first stage, so swap between them when you get the chance; switch to the dog when you find a yellow orb and use it for another Medal; finally, the points bonus you get once you beat the final boss [a sick 200,000] is more than enough to beat the high score).

★ Sengoku - Beat the first stage on Easy without dying once - Welcome to Hell.
This is what I personally consider the single hardest Medal to get in the entire game. Mostly because Sengoku is a fucking pig of a game. At first, I thought this was completely impossible, and I still question why Terminal Reality thought it was acceptable to put such an obnoxiously difficult task in the game, but while it's almost impossible, with enough practice, it can be done. The key thing to remember here is that power-ups are only activated when you stand on the ground. You'll see why this is important in a second. Here is a step-by-step guide:

* As the stage starts, hold the Attack button and jump back. You want to take out the group of ninjas as fast as possible, so you can do that with a charge attack. As soon as they're dead, you'll be teleported to the other dimension- take out the topless samurais and grab either the red or purple orb off them. You'll fight some more ninjas (easy), two groups of samurai warriors (the first comes from the right, the second from the left, also easy) then there's a giant stone skull to fight. Take it out by getting behind it and attacking, then jump to the right as it's dying to get back to Earth faster.
* OK, the next section is easy as the old man just gave you a power-up that lets you shoot charge shots every time you press the Attack button. The first wave of enemies comes from the top-right- keep firing until you see the geyser of flame spout out a second time, then walk forward to scroll the screen. Immediately go back to the centre and take out the enemy groups that assault you from both sides. Do not pick up any power-up orbs that may appear here! Scroll a little further and two archers appear from the right- take them out first, then the enemies on the left.
* This is the hardest part of the stage. To stand any chance of success, you must nail this bit, to the letter. First, make sure you're not holding any swords. When the two topless samurais appear, kill them. One should drop a yellow orb- pick it up (preferably while your character is roughly in the middle of the road- not too high up, not too low down the screen) and keep jumping the second you hit the ground so you don't activate it yet. Three ninjas will start heading towards you in the background- get to the left side of the screen and keep hopping. This is so the bastards don't surround you from both sides They'll approach you and attack- you need to use the stationary jump kick (don't move left or right as you're jumping and hit Attack) to kick them in the head before they hit you. If you're hit, you'll activate the yellow orb and you can't let that happen. If you pull it off, congratulations! Now, wait for the robe enemy to appear, while still jumping. As soon as he lands, you can stop jumping- hammer the Attack button to kill him with your new projectiles, then you'll ascend to the other dimension.
* You're about halfway through now, and things do get easier. Go right and a samurai warrior will attack you- slaughter him with your new toy to get the Dog form. Two more will attack, kill them too but do not grab the red orb- you want to keep your projectiles! More warriors will appear, so take them out too- one of them will give you the Samurai form- then take out the weaker samurai enemies that appear once you've scrolled the screen (one of them will give you a blue orb- you can take it now) and touch down to Earth again.
* Once you're back on terra firma, use the Change button to morph into the Samurai form. When the Samurai has an orb, he gains a projectile attack, so all the enemies here will be absolute cake. At one point, you'll grab a yellow orb- this attack requires two taps to execute, but it goes across the entire screen, so abuse it. About halfway through, you'll find a red orb- be sure to grab it. You'll move up to the other dimension again and will be instantly attacked by two robe warriors. You're surrounded, so you'll have to just deal with them, but defeating one of them will make a goddess appear who will refill your health meter- very handy if you're low! By this point, though, your Samurai form will probably be about to run out- it's best you change, preferably when there's no enemies about.
* OK, nearly there now. The rest of the section is just a bunch of little ninjas attacking you, and they all offer up a load of green orbs- remember, if you collect ten of them, you get one health point refilled- so just go to town on them. The ones you'll want to watch out for are the red ones that show up near the end, as they take up to three hits and are slightly more aggressive than normal. At the very end, there's a lone samurai warrior, but unlike the others, he's a bit of a pussy so you can easily whomp him.
* The boss is a total pussy if you learn one important thing- most of his attacks cannot hit you if you're in Dog form. So, when you land back on Earth and the background changes, get the Change menu up and ready, hovering over the Dog form. Just before the boss lands after jumping into the arena, press Attack to change to the Dog form, losing no precious time in the process. For the first half of the fight, you'll just be scraping at the guy's knees- it's somewhat difficult to successfully land a hit, but you've got to try, as you don't have much time. His normal slashing attack goes straight over the dog's head, but he has a fire-wheel attack that will hit you- he telegraphs it in advance, though, so just move out of the way. When he changes to his second form, he has a projectile (won't hit you) and a slash attack (will hit you) but by this point, your Dog form may have worn out- change back to a human (or Samurai if you decided to keep it) and finish him off, as he doesn't take that many hits. You will get the Medal as soon as you enter the second stage, so don't quit the second you beat the stage or all your work will be for nought!

This is not easy to pull off in the least. It took me many, many, many tries, but if you try hard enough, you can do it. Follow my instructions to the letter, and the reward (which isn't quite worth it but is pretty bitchin'- the art you unlock is the box art for Sengoku) will be within your grasp. Good fucking luck.



★ Shock Troopers - The Golden Rule of Shock Troopers - Do not play this game solely for the Medals. Play it without even considering the Medals first because it is the best game on this collection. If you want to be even more hardcore, don't continue and play until you are a bad enough dude to 1CC it. If you are not a bad enough dude...

★ Shock Troopers - Knife Rampage 1, 2 & 3 - The clue is in the title. Get up close to your enemies and tap the Shot button to perform a close-range attack that makes the enemy drop an item. Sometimes you'll get health tonics, red diamonds (which kill everything on-screen) or yellow diamonds (which give you temporary invincibility), but most of the time you'll be getting blue diamonds which give you 30,000 points. For the first two Knife Rampages, this is the way to go- on the first Jungle stage, you should get enough points for the first Medal by the time you reach the end of the opening vertical section, and the second one should be achieved once you've travelled a bit to the right after reaching the top. However, these Medals require you to play on Hard (Knife Rampage 1) and Insane (Knife Rampage 2), and you only get one life with no continues, so you'll need to practice until you can survive long enough to make it that far. Only go in for a kill when you're safe- the enemies in this game don't usually run off-screen, so take your time- and remember that their shots usually have a huge delay after them, so when they fire, roll towards them for the kill. As for Knife Rampage 3, you can do it on any difficulty and continue as much as you like, so go nuts. If you keep going for the diamonds, you should reach your target by Stage 5.



★ Super Sidekicks 3: The Next Glory - Score 3 goals with the same player - If you want an easier way to do this, then make sure you switch to the captain of your team to score a goal- he has 'CAP' over his head as well as 'P1', so he's much easier to keep track of.

★ Super Sidekicks 3: The Next Glory - Score a chance shot - When you have the ball and you're heading towards the goal area, the word 'CHANCE!' might appear above your player's head. When it does, press Shoot as soon as you can- the window of opportunity for a chance shot is tiny. Now, there are two types of chance shot- one (when CHANCE! is red) takes an over-head camera angle, and one (when CHANCE! is blue) takes a penalty kick camera angle. I've never scored with the over-head one, but the penalty kick one is easy. You don't have much time, but try and aim as far away from the goalie as you can, and hope you don't hit any passing players (although it's hilarious when you do, as it makes such a satisfying noise). If it hits the back of the net, you've got this one.

★ Super Sidekicks 3: The Next Glory - Win a shut-out on Normal or harder - Much like KOTM's 'Destraction' bonus, I think this is a spelling mistake, but on the part of Terminal Reality rather than SNK themselves- it should probably be shoot out. To get to it, draw a game, continue, and pick the Penalty Kick Battle option. Just beat the computer and this one's yours.



★ The King of Fighters '94 - Hit Rugal with King's SDM - Just a friendly reminder that you can perform a Super Desperation Move when your power bar is at maximum (hold every button except Light Punch to charge your power bar) and you get one chance when your health bar starts flashing red. King's SDM is back, half-circle backwards then both Kick buttons- King will throw herself at the enemy and if they don't block and she connects, she'll hit them with a kick combo. Use this on the first form of Rugal as quickly as you can- while he is notorious for blocking, remember that you've got as many tries as you can fit into a match as long as you charge up, so keep trying. If you're not very good with the Women's Team, you might want to play through as a different team and make a checkpoint before the fight with Rugal.

★ The King of Fighters '94 - Score over 100,000 points/Get any place on the High Score table - You might wonder why it's not the usual 'get the high score' Medal, and that's because the default score table for KOF '94 is insane. The lowest score is 189,020, and on average, you'll get 20,000 points per team battle, usually because of the Time bonus. So yeah, you've got a long way to go. If you'd like to up your score dramatically, then pick the Japan Team and play in the order Kyo, Benimaru and Daimon. Kyo's SDM (quarter-circle back, half-circle forward and Strong Punch) is easy to land (especially on the early teams) and nets you 2,500 points when you do. Each opponent can usually take two or three hits of it before dying, so that's 15,000 points per character if you can land it three times, and a theoretical total of 45,000 per team (before the health/timer bonus!) so use this as much as you can. If you have to move on to Benimaru, his SDM (quarter-circle forward, down, down-forward and Strong Punch) is less easy to land, but also nets you 2,500 points. If you have to move on to Daimon, his throws are worth 1,000 each. If you follow this method and play well, you should get about 10000-12000 before the Rugal scene (which nets you a Medal) and it should hopefully be in your grasp roughly one or two teams before you fight Rugal. The important thing? Don't die!



★ Top Hunter: Roddy & Cathy - General Hints - Top Hunter isn't your bog-standard platformer. It has a very different feel to it, and Roddy and Cathy have Street Fighter-esque moves that you're going to need to learn if you want to get any good at it. So, before you play this, get the 'survive 10 seconds' Medal in The King of Fighters '94 so you can actually see the moves lists. Once you've done that, learn them! Or, alternatively...

* Splash Aura - Punch rapidly - A bit like the Hundred-Hand-Slap from Street Fighter, your character punches straight ahead repeatedly.
* Plasma Buster - Quarter-circle forward + Punch - A standard fireball.
* Rolling Upper - Forward, Down, Down-Forward + Punch - A standard uppercut which travels slightly more forward than most.
* Turn Attack - Hold Down-Forward, then Foward + Punch - A dashing punch, akin to Terry's Burn Knuckle.
* Sliding - Quarter-circle forward + Jump - A slide kick.
* Power Chaser - Quarter-circle from Up to Forwrd + Punch - Essentially Terry's Power Wave, a ground-based fireball.
* Atomic Bomb - Hold Down/Down-Forward/Down-Back + Punch when descending from jump - A drop-attack as your character punches the ground.
* Rolling Attack - Hold Down, then Up + Jump - A super-jump that will damage enemies.
* Roddy/Cathy Storm - With 3 Power Ups, hold Down-Forward, then Forward + Jump - Your character jumps forward, does a huge combo, then an uppercut and two ground-fireballs. A parody of the Ryuko Ranbu from Art of Fighting!

There aren't that many, but they're very useful in a lot of situations- the Plasma Buster is a life-safer in boss battles, and the Splash Aura can kill the annoying pirate mid-bosses very quickly if you get them cornered. The Power Chaser/Rolling Attack and Sliding attacks aren't quite so useful most of the time- a bit like the extra abilities in Charlie Ninja, really- but if the need ever arises, you've got them to use. My other piece of advice is to remember to switch planes. You can use this to avoid traps and obstacles, steal vehicles away from the enemy easily, but most importantly, you can 'bait' the mid-bosses and the final boss with it- switch planes, wait for them to hop over, then strike, switch planes, and repeat.

★ Top Hunter: Roddy & Cathy - Beat the high score - If you don't really like this game and just want to beat the high score as easily as possible, then pick Hard. Sounds pretty crazy, but you're given 25 lives to play with, and since the game resets your score every time you continue, this means that you'll be able to hold onto your score for much longer If you want to do it the hardcore way and play on Normal, then you have two priorities: finding the secret bonus rooms in each stage (they're usually pretty obvious, such as the boarded-up hole in the first Forest Planet stage- if not, try attacking every object you can interact with to find them) and practicing them until you can get the 10,000 point Perfect bonus from all of them, and staying alive. Take careful note of the general hints above to help you out here.

★ Top Hunter: Roddy & Cathy - Beat the Forest World on Normal, no deaths - Really, the best advice is to just keep playing both the levels until you know what's what. An important tip, however, is that on the second stage when you fight the pirate, use the box or the stone to stun him, preferably in the path of the giant stone in the background. When he's stunned, pull the lever. Trying to do so while he's jumping around is extremely hazardous. If you're lucky, he'll be hit by the stone which kills him instantly. From there, just keep going and find the bonus stage (it's some time after the pirate, hidden under a tree trunk) if you need a health boost, and hang on to any vehicles you find for as long as possible. If you're powered-up by the time you reach the boss, then this is a piece of cake.

★ Top Hunter: Roddy & Cathy - Beat the game on Insane - This is all fun and games until the final stage. Like it or not, you're going to have to keep playing until you're comfortable enough with it, but here's a few hints, in chronological order:

* When you reach the spikes section, you should be able to see where the spikes are going to emerge from (there's three holes on the floor) so move accordingly. Don't try and rush it!
* When you reach the giant robot mini-boss, jump over him when he dashes, and when he makes his second run, jump over and throw a fireball. If he launches his hand, dodge that and pelt him with fireballs- repeat until he's dead.
* The hardest part is, of course, the boss rush, but if you just remember to dodge, switch planes and throw whatever bombs they drop at you (or abuse the fireballs) then they should go down quickly- the Ice boss in particular is offensively easy, but when you get to the Fire boss, focus on dodging the fire by jumping, then throwing a fireball when you can.
* As for the dinosaur robot, the most reliable way to attack it is to grab the spheres that make up its neck and throwing them at the head. If you die, get up close to the robot, face left, then hold up and keep hitting Punch- you should do a fair bit of damage, just get out of there before his flames cook you. During the fight, keep moving otherwise he'll use his one-hit-kill attack, and you don't want that.
* Once you beat that, the final boss wants to fight mano-e-mano. I'd say that if you've got about 5 lives at this point, you'll be alright. Abuse plane-switching in this fight- switch planes, bait him into hopping over, then pelt him with a fireball. The only risk is that sometimes he'll do a dash attack if you're too far away, which is why having a few spare lives is beneficial.

Wubba wubba. I'm in the pink today.