Two-Player Version | Four-Player Version | ||||||||||||||||||||||||
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Health is shown as blocks, like Double Dragon | Health is shown as a number, like Gauntlet | ||||||||||||||||||||||||
Your health only decreases when you're hit | In addition to decreasing when hit, your health steadily decreases over time | ||||||||||||||||||||||||
A credit counter is shown on-screen at all times | No credit counter is shown in-game | ||||||||||||||||||||||||
You cannot insert additional coins to increase your health | Inserting additional coins during gameplay increases your health | ||||||||||||||||||||||||
You have a set number of lives (default is two per credit) | You have no extra lives- once your health number reaches zero you must continue | ||||||||||||||||||||||||
Three buttons - Punch, Kick, Back-Kick | Two buttons - Punch and Kick. The back-kick is used when you press Kick while enemies are behind you | ||||||||||||||||||||||||
The back-kick has its own combo that will knock down after several hits | The back-kick knocks down after a single hit | ||||||||||||||||||||||||
Guns have infinite ammo, do minimal damage, knock down after several hits and disappear when knocked out your hand | Guns have limited ammo, do massive damage, knock down after one hit and can be grabbed again when knocked out of your hand | ||||||||||||||||||||||||
The game has a time limit, when it runs out you lose a life | The game has no timer beyond the steadily-decreasing health | ||||||||||||||||||||||||
You only play the boss rush in the first loop, you can't do it on the second loop | You can play the boss rush in both the first and second loops | ||||||||||||||||||||||||
Player 2 is black with red trousers. | Player 2 is white with yellow trousers. Player 4 is black with red trousers. | ||||||||||||||||||||||||
- | The game's difficulty has been increased- the default Normal setting is harder with more resilient enemies |