Today, we go to a time before Xbox Live Arcade, Playstation Network and Wii Virtual Console... We're visiting the SEGA GAME LIBRARY. As much as we can, anyway.



When it comes to downloading games to your Mega Drive, you may have heard of the Sega Channel over here in the West, a cable-based service where players could hook their console up to their cable box and test drive the latest games (and, in America in particular, sample games they otherwise wouldn't see like Golden Axe III and Alien Soldier) as well as other features like competitions and cheat listings. I'd love to tell you more about it but it never launched in my specific part of the country (they say it's grim up North, but the North did get Sega Channel in the UK- West Midlands oiks like myself did not) so all I've got to go on is the footage from back when it was airing. However, while the Sega Channel also launched in Japan, it wasn't the first time something like this had been tried in the country- before that, there was the Mega Modem and the Sega Game Library (or Toshokan, we'll just use Library for convenience).

Released in 1990 in Japan and completely missing a planned US release as the Tele-Genesis, the Mega Modem's story is one best left told by people who know what they're doing, so I'll send you over to The Gaming Historian who does a very deep dive into the peripheral and the service. To summarise quickly for our purposes though: the modem itself was supported until 1992 and beyond offering online play for a few compatible games and other services, it allowed access to the Sega Game Library, a subscription service (only 800 yen a month!) where players could download new and exclusive games to a separate Mega Drive cartridge, with the game being erased when the power was switched off, ready for a new game next time. However, unlike the later Sega Channel service, this was a bit more basic and a lot slower, so no downloading big retail games for you. Instead, Sega created a grand total of 39 games- 1 'preview' game, 8 Phantasy Star II-based text adventures, 3 Sega Music Collection apps, 5 Kinetic Connection sliding puzzles and 22 original games- to deliver via the service. They cover a range of genres but generally keep things simple, with action-oriented games being the order of the day. As explained by this post, these games are pretty darn small at essentially 64kb (with the observation that the retail release of Columns is 128k, hence the cut-down version released on the service) and so they are economical with things like graphics and music, focusing on what they can do in that tiny amount of space.



What's interesting is that the exclusive games on this service have been preserved and officially rereleased surprisingly frequently, to the point where you might own one of them without realising it as two were lucky enough to get cartridge releases in the West! The vast majority of these games were rereleased on the Mega-CD's Game no Kanzume series, some showed up on the Dream Library download service for the Dreamcast (which is how Game no Kanzume Otokuyō was preserved the first time around), some showed up on Sega's B-Club! PC rental service in Japan (which is apparently how Sonic Eraser was preserved, although why rent that when you could rent Saturn games from this thing), some showed up on Sega Game Hompo, a different PC rental service that I found by accident, and they're even on the Japanese Mega Drive Minis in the form of Game no Kanzume Otokuyō and Wondermega Collection. They're certainly better preserved than the games on the closest Nintendo equivalent, their Satellaview service, and while that's not entirely fair (some of those games depend on real-world timers and decades-old radio broadcasts) it's still a pretty stark difference between the two.

So, what follows is a look at every documented Sega Game Library game, one-by-one, in the order listed on Sega's official Mega Drive software list (it's at the bottom) and with resources found via the Sonic and Sega Retro forums' Missing Sega Game Library titles thread. We've trimmed the list down ever-so-slightly by combining the different Kinetic Connection and Sega Music Collection releases together as they were both distributed one after the other and, well, we don't have much to say about games that aren't currently preserved like those ones. Speaking of, some games are currently unpreserved so instead we have video links from this playlist by kukun kun, an absolute hero who uploaded videos of almost every game on the service as they recorded themselves downloading and playing them shortly before it shuttered for good. Once we're done, we'll have a little summary and then go over where you can play these games if you're interested!

Putter Golf



1990
Genre: Sports
Status: Preserved & Rereleased

Ah, mini golf, the sport of royalty. This is a neat little replication of mini golf with over-the-top obstacles including iced-over terrain, pinball bumpers, shifting sand, Breakout-style paddles you can control and bubbling lava pits. There's even a bonus course at the end (that actually plays like Breakout!) if you clear the first 18 holes under par... Although to get there you'll need to be good, as you only have four balls and lose one for each stroke over par, but can earn more by going under par. The controls strip down the two-press power meter system from Nintendo's pioneering Golf for the NES (or Ayako Okamoto's Match Play Golf for the Othello Multivision if you're a real one) to just the putting and a single button press, but at the start of a hole you get to pick your tee-off position (sometimes from just a square, other times from a whole horizontal strip) and you can scroll the map with your cursor to get a lay of the land. The main issue I found is that the isometric perspective takes some getting used to, and banking shots in particular feels very strange at first as they tend to not go where you're expecting. Still, as the first proper Sega Game Library release, this is a solid start- it sets expectations on what you'll see in this line of releases and while it is simple, it does exactly what it sets out to do.

Pyramid Magic Yokokuhen



1990
Genre: Puzzle
Status: Currently Lost

This was the first of several Pyramid Magic games but was intended to be a sample of the first proper release- Yokokuhen can mean trailer or preview. What footage there is shows that this version looks a lot different from the full game we'll be seeing a little later, mostly with a different title screen and UI. Additionally some of the game mechanics aren't properly implemented yet- the mummy isn't present so the exit is unguarded, meaning you don't need to open any treasure chests at all to proceed, you just need to get to the exit. However, it's not been preserved so all we have is this brief video showing it off.

Phantasy Star II: Amia's Adventure



1990
Genre: Text Adventure
Status: Preserved & Rereleased

Oh no, there's eight of these things! I will level with you, Phantasy Star II isn't something I've ever played. Maybe someday, maybe someday, but for now it's not on my radar. I did consider just putting all these in one entry, but they were released across the service's lifespan so I decided to cover them one by one. These eight text adventures showcase a single character in the cast in a varying span of years before the events of PSII itself- this one focuses on Amia (called Anne in the English PSII) in 1282 AW hunting down some criminals in the remote Bee Rock- and even include combat sequences as you roll a dice to see how much damage you dish out and take from enemies. They're all very simple, with five commands- Move, Look, Take, Use and Drop- and very few location images, but the text adventure genre is a perfect fit for this kind of service. Each one is about half-an-hour too so it's like reading a short but good book. Anyway, I won't dwell on them too much but as well as four of each appearing in the Game no Kanzume series, all eight were included in the Playstation 2 collection Sega Ages 2500 Vol. 32: Phantasy Star Complete Collection. If you want to play them yourself, fan translations exist too. Here's a playthrough of Amia's Adventure in English for you.

Shi no Meikyū / Fatal Labyrinth



1990
Genre: Role Playing
Status: SGL Version Preserved
Cart Version Preserved & Rereleased

Oh hell yes, this is it, this is the most video game you will ever see, and it started as a downloadable game! This is very similar to the Master System / Game Gear game Dragon Crystal released the same year in that it's a Roguelike RPG (yes, an actual Roguelike!) where you must brave the 30 floors of the castle Dragonia to recover the Holy Goblet and save the land. However, much like Castlevania, Dragonia is a creature of chaos and the 30 floors are all randomly-generated, plus the effects of items like potions and rings are randomised each playthrough (use them at your own risk, unless you're lucky enough to find an identifying scroll). The mechanics are otherwise as dirt-simple as you can get- enemies move when you do, walk into them to attack, grab anything that isn't nailed down to equip yourself and increase your attack and defense, eat food to stay healthy...

And yet this game is incredibly entertaining. It has this really mean streak to it that's just really funny to watch unfold. Wizards can send you to sleep over and over again while enemies wail on you. Eating too much food slows you down and extreme overeating can kill you. There are invisible pitfalls that send you back to the previous floor. You can pick up gold but all it does is make your grave bigger when you die. There are LAND SHARKS. It's cruel and mean and it rules, you should play it, and fortunately that's easy as it was given a cart release in English as Fatal Labyrinth so it shows up on most Mega Drive collections these days. However, this cart release- later used as the basis for the Game no Kanzume versions- was not the first version. This video shows that the downloadable version on Sega Game Library was even more stripped down with no opening village scene or title screen beyond the name and a grave marker and no border around the game stats. As pointed out by reader BinBowie on cohost, this version has been preserved- it's in the No-Intro MD set as either Shi no Meikyuu - Labyrinth of Death (Japan) (SegaNet) or Labyrinth of Death (SN) (J). Try it for yourself and see the differences! Although here's one for free, BinBowie uploaded its unique ending theme!

Phantasy Star II: Shilka's Adventure



1990
Genre: Text Adventure
Status: Preserved & Rereleased

Here's our next Phantasy Star II Text Adventure and the obvious favourite because it's about a cool girl thief, Shilka (called Shir in the English PSII) pulling off a daring art robbery in 1282 AW. What's not to like? As you can see, the other reason I felt it necessary to show off all eight adventures is they have different UI border designs, neat! Here's a playthrough of Shilka's Adventure in English for you.

Flicky



1990
Genre: Action
Status: SGL Version Currently Lost
Cart Version Preserved & Rereleased

A pretty accurate port of the 1984 arcade game where Flicky has to save the Chirps from housecats and iguanas and get them safely home, Flicky had only appeared on Japanese home computers and the SG-1000 by this point in time so it was due a more accurate home conversion. Admittedly, it's hardly straining the Mega Drive to get this job done, so while some elements are cut (the high-score table, the intro with Flicky on the bicycle and the 'how to play' demonstration in particular) and the visuals and sounds are different (the colours are a little different, some animation frames got cut and the music is either arranged differently or changed entirely), this is a solid port. It even keeps the 'perfect round' bonus, albeit using one image instead of different ones- play the first ten rounds and every eight rounds after then perfectly (beat the stage in less than 40 seconds and save the Chirps in a single chain) for a bikini girl to appear in a window (more info here). The game itself is pretty charming and I like it- the entire game is based around risk vs. reward as you can get more points by bringing a line of Chirps to the exit, with the risk being if the chain gets touched by anything they'll scatter and you'll waste time gathering them again. The controls are very floaty and that times a few tries to get used to, and it's a little limiting that you can't hold on to a weapon for when you'll really need it as the throw and jump buttons are one and the same, but it's a decent lil' hop-around arcade game. I think knowing this was originally a download-only release makes a lot more sense than what happened in the West- it got a full cartridge release in 1991, after games like Castle of Illusion, Target Earth / Assault Suits Leynos and Granada, i.e. games that way, way outclassed it in technical terms. I'm glad it did get that release as it lead to it being reissued a lot, but the next time you see a copy, just remember it was never really meant to be on a cartridge.

Phantasy Star II: Kinds's Adventure



1990
Genre: Text Adventure
Status: Preserved & Rereleased

Another Phantasy Star II Text Adventure. These early ones get released pretty rapid-fire, huh? This time, we travel to 1281 AW to see Kinds (called Josh Kain in the English PSII) hang around the seedy town of Lume. Here's a playthrough of Kinds's Adventure in English for you.

Kinetic Connection 1-5



1991
Genre: Puzzle
Status: Currently Lost

These five unpreserved games were released on after the other, so I've just decided to put them all in one section to keep things clear. These are single-puzzle adaptations of Sadato Taneda's Kinetic Connection which was first released on the MSX and later reprogrammed by Sega for the Game Gear. They're basically picture puzzles where you have to place the panels in the correct arrangement, the catch being that because this is a video game, the image is actually an animation that's constantly moving. Certainly a visually-interesting way of presenting this kind of thing! I imagine these never saw any kind of rerelease because Sadato Taneda created the concept and Sega just licensed it out, plus they're pretty small and so maybe Sega figured it wasn't worth the hassle (although if you haven't had enough Phantasy Star II, two of these have Nei in them!). kukun kun has video of these at least, so here's 1 - Nei Second, 2 - O hanaba take and 5 - Lightning Nei, here's 3 - Shirogane wa warau yo and here's 4 - Mogura no o asobi.

Phantasy Star II: Anne's Adventure



1991
Genre: Text Adventure
Status: Preserved & Rereleased

Phantasy Star II Text Adventure time! To 1284 AW we go, this time with Anne (called Amy in the English PSII), a doctor on a mission to bring aid to an elementary school attacked by biomonsters, although she ends up finding a wanted criminal in the process. Here's a playthrough of Anne's Adventure in English for you.

Paddle Fighter



1991
Genre: Sports
Status: Preserved & Rereleased

With the rather amusing subtitle "Dai Uchū Ichi no Eahokkē Yarō" or "The Greatest Air Hockey Player in the Universe", this is an air hockey game with a pretty silly vibe to it, with a host of bizarre characters to battle against including a salaryman horse-person, a space idol and a giant insect. Playing the one-player mode, both you and the opponent have three Force blocks available that you can use to either temporarily block your goal or use a unique ability like turning the puck invisible or splitting it into multiple clones to confuse you. After beating each opponent you can choose to steal their ability or keep your current one (you start with one that magnetises the puck to your paddle, which might be a better choice honestly). Good luck with that though, this game is difficult! The AI's defense is pretty on-point for the first minute of a match, at which point the goal widens on both sides (and it does so again at two minutes) so you'll spend that first minute just desperately trying not to let the puck in. The controls are what let this down as they're very twitchy, not helped by the fact you have two speeds, just-a-smidge too fast and way too fast. Definitely something better played in versus mode, but if you want to see all the strange table and character designs, plug a Mega Mouse into Controller Port 2- you'll automatically win every stage!

Phantasy Star II: Huey's Adventure



1991
Genre: Text Adventure
Status: Preserved & Rereleased

More Phantasy Star II Text Adventures? Sure, why not. We're still in 1284 AW this time, with Huey (called Hugh in the English PSII) investigating some strange goings-on at his university, including some kind of horrid creature and too much batter on the fried Motavian chicken. Here's a playthrough of Huey's Adventure in English for you.

Hyper Marbles



1991
Genre: Action
Status: Preserved & Rereleased

Heavily influenced by Namco's Motos, this is a single-screen action game where as some kind of souped-up, futuristic marble- a Hyper Marble, if you will- you have to ram all the other marbles into the electric fences on the edge of the screen before they can do the same to you! The controls are a little slippery and you can choose to make them even more so by holding the turbo button (while helpful for ramming other marbles into the fence, you have a meter that limits its use until you ease off on it) but generally it controls fine, but the opponents are what make this difficult. There's a nice variety of them at least- small, medium and large marbles that get sent flying different distances when you hit them, some that aggressively pursue you and others that try to avoid you entirely- but they're also very erratic and on more than one occasion refused to move out of a position where I could do nothing but wait for the clock to run out because I couldn't get them into the fence at all. I think Motos does the idea better but this at least keeps introducing new hazards and marble types, so it's worth a little try.

Phantasy Star II: Eusis's Adventure



1991
Genre: Text Adventure
Status: Preserved & Rereleased

This is the last Phantasy Star II Text Adventure for a little while. We start this one back in 1274 AW when Eusis (called Rolf in the English PSII) was just a kid at the orphanage in Paseo, before a time skip to 1282 AW where he returns after training to solve a kidnapping case. Here's a playthrough of Eusis's Adventure in English for you.

MegaMind



1991
Genre: Quiz
Status: Preserved

One of the few Sega Game Library games to fortunately be preserved but not actually rereleased anywhere, this one credits Laszlo Olah on the title screen and has Sega on programming duties, but I couldn't find a single thing about Laszlo Olah and the Dreamworks movie makes it near-impossible to Google this game. Perhaps Laszlo Olah was the pseudonym of a developer who made a home computer version that Sega adapted, or a licensor of some kind, these are just guesses on my part. What I can tell you is that MegaMind is actually a video game adaptation of the board game commonly known as Mastermind (not to be confused with the quiz show) that you kids these days might know as Hit and Blow from Nintendo's Clubhouse Games, where you have to guess the correct four-item combination (usually coloured pegs but here they can be food, mahjong tiles, flags or road signs) within a set number of guesses (16 here) with your opponent telling you either you have items in the right place, or the right items in the wrong position. It's pretty simple and perfect for a service like this, and there's a decent number of variations here too- you get four modes in total, with either seven and eight symbols to use and the ability for the computer to lie to you (!) with some guesses. Although rereleased on Sega's B-CLUB! and Hompo services, it was never included in any of the Game no Kanzume collections.

Pyramid Magic



1991
Genre: Puzzle
Status: Preserved & Rereleased

The first of many Pyramid Magic games for the service, this is a simple puzzle-platformer game where as an intrepid explorer, you must brave the first 38 rooms of the vast and confusing pyramid. The mechanics are easy to grasp although consulting the instruction screen before you start is important as there's some less-obvious actions you can perform- your explorer can jump, carry blocks (don't fall from a height with them or you'll be crushed), kick open boxes, kick blocks across the screen, crush blocks beneath his feet as he jumps and fit through narrow passageways while hunched over carrying a block. You need to open the path to the exit by collecting keys, opening treasure chests and ultimately finding an item that scares the daylights out of the mummy guarding the exit door. I'm not going to lie, I'm not very good at this kind of thing- see also, my attempts to clear Namco's Babel no Tou constantly being rebuffed- so this isn't really my cup of tea, especially since it's very easy to screw yourself out of victory. At the very least, you get constant extra lives and you can skip a limited number of round if you really want, but if you run out of lives you only get a password every 5 rounds so you still have to be careful. If the concept sounds interesting to you though, there's plenty of it for you to get stuck into, with 40 stages in this first volume. Weirdly, this game probably had the longest life of any of them- it's in the Wondermega Collection, the Game no Kanzume series, and even got a feature-phone port in the 2000s, which can be seen in action here.

Pyramid Magic Special



1991
Genre: Puzzle
Status: Preserved & Rereleased
(Pyramid Magic Sōshūhen)

It's Pyramid Magic for Super Players! Unlike the other Pyramid Magic sequels which continue the story of the game and alter the mechanics, Special is just another 40 rounds of Pyramid Magic for you. There's not much else to say really, sorry! I've played way too much Pyramid Magic, please be nice to me.

Sega Music Collections



1991
Genre: Music
Status: Currently Lost

Here's a strange one, less a game and more like an application to facilitate rocking out to hot FM synth jams. Three of these were released one after the other, each dedicated to a different game- Phantasy Star III: Generations of Doom, Bonanza Bros. (yes) and Sonic the Hedgehog (as pointed out by this Sonic and Sega Retro post, this Beep! MD mag shows that this predated the release of Sonic by about six weeks). A cute idea, but perhaps not quite worth the phone line charges to download them. None of these have been properly preserved, and while there are videos of the Phantasy Star III and Sonic instalments, the Bonanza Bros. edition is completely missing in action.

Columns



1991
Genre: Puzzle
Status: Currently Lost

I'm pretty certain I don't have to explain Columns to you. I mean, probably not. I'm just going to send you over to Kimimi for some words on the virtues of Columns. As for this lost Sega Game Library version, judging from this Sonic and Sega Retro post which is where the screenshot comes from, it seems to have been a timed version of the endless mode (with the timer set at an hour) with high scores being able to be sent to Sega for their Sega Net News service as part of Sega Game Grand Prix 2. It's pretty stripped-down from the cart release then, with some parts of the UI moved about here and there too- there's a clip of it in this video which is where our screengrab comes from. Later on in the post, it's explained that something close to this version was included in the Dream Library, a Yakuza 0 companion app on the Vita as DLC and as a bonus mode in Sega Ages: Columns II for the Switch. That's all that's really left of it though.

Taiketsu! Columns



1991
Genre: Puzzle
Status: Currently Lost

Now this is a little more interesting! While the other Columns game on the service was purely a solo experience, this is purely a versus one, with two players duking it out in the versus ruleset established by Columns II, using the magical jewel set-up to screw with your opponent's pit. What's interesting here is that the game goes for a more Japanese artstyle than the Greek trappings of the original, and also has music from the then-unreleased Columns III, First Year of Genroku, for its in-game music. Wild! This one isn't preserved either, but kukun kun has a video of it, which is where our screengrab comes from.

Pyramid Magic II



1991
Genre: Puzzle
Status: Preserved & Rereleased
(Pyramid Magic Sōshūhen)

It's more Pyramid Magic! Starting off exactly where the last one left off, this time you have to make your way to the top of the pyramid and, from Round 10 onwards, you have to bring a golden block to the exit before you're allowed to proceed. It's a pretty sturdy thing, letting you drop and kick it about as much as you like, but get it stuck in a place you can't get it back and you'll have to restart the stage. It's a neat little wrinkle on the game, but otherwise this is 40 more Pyramid Magic rounds for you. Like the first game, it also got a feature-phone port via Sega's Sonic Cafe service in the 2000s, and you can see it here.

Pyramid Magic Editor



1991
Genre: Puzzle
Status: Original SGL Version Lost
Rereleased
(Pyramid Magic Sōshūhen)

So this one is technically preserved... In a roundabout way. While the original download version of this game- assuming it exists, as appears on Sega's official list- isn't preserved by itself, Pyramid Magic Sōshūhen, which we'll be seeing later, contains an extra mode called Pyramid Magic Map Editor. Needless to say, this lets you make your own Pyramid Magic stages, up to 10, to annoy your friends with or for your own pleasure. The Sōshūhen version on Mega-CD lets you save your creations to the backup RAM, but I'm a little curious- how did the download version work, did it create passwords for your maps to make them shareable with friends? That's the real riddle of the Sphynx, huh.

Medal City



1991
Genre: Table
Status: Preserved & Rereleased

Oh my giddy aunt, filthy gambling! It's OK, you're not gambling money, you're just gambling medals, all nice and legal. Starting with just 30 medals to your name, your objective, according to the 'show time' scenes that appear after big wins (which appears to be teasing some kind of saucy stage show performed by a giant egg) is to win... 100000 medals in total. You've got three ways to go for it- poker, blackjack and a slot machine- and they're all functional if a little basic. This ain't no Casino Kid is what I'm saying. Fortunately, you don't have to win 100000 medals in one sitting, you actually get a password that keeps track of how many you've won. Lose all your medals and the striptease egg explodes and it's Game Over. I genuinely have no idea if anyone has ever reached 100000 medals in this game. Is it possible? Well, I'm certainly not the one to do it. There must be a gambler out there brave enough to do it, maybe that Kaiji guy...

Teddy Boy Blues



1991
Genre: Action
Status: Preserved & Rereleased

Back to the arcades for this one, although this is much less of a straight port than Flicky was. This is a port of the 1985 arcade game of the same name with new level designs and a complete graphical overhaul, looking pretty much nothing like the arcade game or the Master System port. In fact, most of the enemy designs have been changed too to things like slimes and toy soldiers which... I dunno, it hits a little different, I miss the Darumas. Anyway, it also doesn't sound like it either- the game uses a completely new song (not even a remix of the Master System version) which is fine but, you know, it's not the game's namesake. Otherwise, from what I can see this plays basically fine, it's just Teddy Boy Blues with a completely new presentation. There's more info about the history of the game on our Yohko Ishino page

Riddle Wired



1991
Genre: Quiz
Status: Volume 1 Preserved
All Other Volumes Currently Lost

Ah, there's not a lot for me to say here unfortunately, it's the bane of all MAME players- a Japanese quiz game!! With a plot about Earth being overtaken by hostile aliens, you have to win the planet back by answering quiz questions, mostly about Japanese TV shows you've never seen from the looks of things. While arcade quiz games are often totally worth savestating through if you can't read the language just for the presentation, this one's a little plain and so I decided to forgo the pleasure. However, all that is currently preserved is one episode of possibly many- the current ROM dump is listed as Volume 1, and as discussed in this Sonic & Sega Retro forum post, there were supposed to be new volumes every two weeks, presumably providing new questions. The same post also explains that Quiz Scramble, included on Wondermega Collection which we'll get to later, is pretty much a reskinned Riddle Wired with game adjustments and a more visually-appealing presentation, so it did sort-of get a rerelease. Weirdly, while Riddle Wired isn't in the Game no Kanzume collections, it is listed on Sega's B-CLUB! and Hompo services, so I wonder which volume they used, or was it just the first one? A mystery.

Kiss Shot



1991
Genre: Sports
Status: Preserved & Rereleased

Kiss Shot is an odd one, as it's on Sega's official list as coming out in 1991, but there's no footage of it being downloaded on kukun kun's channel, it has a 1992 copyright date and it's a secret game in Game no Kanzume Otokuyō, leading some on the Sonic and Sega Retro forums to believe it wasn't actually released on the Sega Game Library, or that it was a significantly-later release. Whatever the case may be, this is a fairly standard pool game, with you going against either computer opponents or friends in either nine-ball (max two players) or 'boulard' (max four players, I assume they meant 'billiards') styles. This is very much reminiscent of Data East's excellent Side Pocket games (with the name probably trying to evoke the atmosphere of Pocket Gal but there's no nudity here) with its top-down view, but it has its own touches too such as a more visually-striking way of deciding the power of your shot (a view of the pool cue itself- the further it is from the ball, the more powerful the shot). The physics are generally fine and you have a few different shot options such as launch / masse shots, but the opponent AI is a little lacking- they will often take a long time thinking about their shot, and until you get to the third opponent the AI will do whatever they want, including one time where my adversary launched the cue ball off the table apparently just to show off. Maybe this really is set in a bar and everyone's just three sheets to the wind, but this is definitely something you'd be better playing with a friend. Or, maybe you could just wait a little bit- if this really did come out in 1991, then the next year you'd be able to get a very good version of Side Pocket for the Mega Drive on cartridge.

Pyramid Magic III



1991
Genre: Puzzle
Status: Preserved & Rereleased
(Pyramid Magic Sōshūhen)

Technically the final Pyramid Magic game, this one has another change to the rules but unlike Pyramid Magic II, it shows up right at the start of the game. You still have to get enough keys to open the path to the exit (this time just sealed by a door rather than a mummy) but the golden block is replaced with a jar of water. You can carry it just like a block but can't be kicked or dropped from a height otherwise it'll break and you lose a life, and just like the golden block you can't leave unless you have the jar of water with you, which presents its own set of challenges due to its fragile nature. Honestly, this is the most interesting of the Pyramid Magic games as while block management continues to be the order of the day, handling the water jug and figuring out how to get it to the end safely is just a more engaging challenge to me. If the other Pyramid Magic games didn't do anything for you, this one might be worth a look! This was the final proper entry in the series and gives it an ending, but don't worry, we'll be seeing it again... Unlike I and II though, this didn't get a feature-phone port.

Phantasy Star II: Rudger's Adventure



1991
Genre: Text Adventure
Status: Preserved & Rereleased

Aha, we're back to Phantasy Star II Text Adventures! You thought you'd escaped, but nope, here we are again. This time, in 1281 AW, Rudger (called Rudo in the English PSII) must avenge his village after a horrifying biomonster attack. Here's a playthrough of Rudger's Adventure in English for you.

Phantasy Star II: Nei's Adventure



1991
Genre: Text Adventure
Status: Preserved & Rereleased

Here we are, the last Phantasy Star II Text Adventure, and probably the most interesting for fans of the game as it stars Nei (called... Oh, they didn't rename her for the English version) in her child form in 1284 AW, chronicling the events that lead her to meet Eusis / Rolf three months before PSII begins. Her kid form looks just like Lin from Fist of the North Star too, bless! Here's a playthrough of Nei's Adventure in English for you.

Robot Battler



1991
Genre: Action
Status: Preserved & Rereleased

This isn't quite Robot Wars but it's actally slightly better than I expected- this is a robot fighting arena game where you start with a fresh slate of a robot and can increase their stats in five areas (attack, defence, speed, laser energy and missile capacity), then buy weapons and boosters and head into the top-down battle arena. Of all games, this reminds me of Gain Ground a little, in that you have two weapons but each one is assigned to a different hand, meaning you have to adjust your positioning depending on whether you're using your robot's left or right hand. Alternatively, you can close in and go all Marquis of Queensbury Rules on the opponent, first robot to die loses. There's even obstacles and boxes to take cover behind until they get destroyed! Unfortunately, similar to Hyper Marbles, the enemy AI is kind of a dealbreaker here as they will frequently sit behind cover in just the right spot so you can't hit them and just generally be annoying to deal with. The optimal strategy, as seen in a few fights in this longplay, is to let the enemy drain all their resources so they have no projectiles to work with which seems a bit... Unsporting. Still, I think this would be a good candidate for two-player action, seeing which customised robot does the best!

Sonic Eraser



1991
Genre: Puzzle
Status: Preserved

Here it is, perhaps the most infamous game from the service, a Sonic game that Sega is apparently so embarrassed by that they have never rereleased it, not even in the Game no Kanzume series... Although unused data in Sonic Gems Collection suggests it was planned for inclusion there but ultimately scrapped. Anyway, what is it? This is a fairly basic block-dropping puzzle game where you drop clusters of four differently-coloured shapes at a time into the pit, although unlike something like Sennou Game Teki-Paki (released in the same year) these clusters can be in different arrangements such as in a square or t-shaped, and you rotate the placement of the shapes but not the overall shape of the cluster. Match two shapes and they're removed from the playfield. There's a surprising amount of modes here as there's Round where you have to clear special blocks from the field, Normal which is just an endless mode, Doubt where shapes placed into the pit can change into different ones, and Block where the clusters only adhere to gravity when you destroy shapes connected to them. That's just single-player though, you can also fight against a friend or the computer, and this is the only part of the game where Sonic actually appears! Two Sonics (strange, isn't it) have a stand-off in this versus mode, with the game pausing to show one knocking seven bells out of the other when someone lands a huge combo (complete with, as far as I know, brand-new sprites for the 'hog). That is the entirety of his contribution to the game.

It certainly functions as a puzzle game but it's not particularly engaging, at least partly due to the presentation which isn't particularly colourful and includes music that can be described as 'offensive to multiple senses'. I think the Round mode is pretty neat as not every puzzle game had this kind of problem-solving mode just yet (Puyo Puyo was just starting out with its Nazo Puyo mode) but the rest is not Sonic's finest moment. Although it showed up on Sega's B-CLUB! and Hompo service (which, as is my understanding, is how the game was preserved at all), it has never been rereleased since. Be right back, I can probably make a YouTube video out of this, how does 'THE SONIC GAME THEY DON'T WANT YOU TO SEE!?' do for a title? We'll workshop it. [I refuse. Also, you're fired. - Ed]

Aworg: Hero in the Sky



1991
Genre: Action
Status: Preserved & Rereleased

Romanised as AQOGUE in-game but mostly referred to as Aworg on the internet, this is a very strange maze-action game where, as the Japanaese-fan-propelled Aworg of the title, you have to find the three capsules hidden in each round to open up the exit, avoiding hostile robots and traps along the way. The way this controls looks very similar to an MSX / Famicom game called Astro Robo SASA where your robot's weapon propels it across the stage, but the key difference here is that in that game, the direction you hold determines which direction you aim your gun in, and you're propelled the opposite way you're facing. Here, the direction you hold determines what direction you move in, with the fan generating sparkles behind you. These sparkles can bump enemies away from you either out of your way or into spikes to eliminate them, but you also have an eight-way dash that has a lot of wind-up (so don't use it point-blank) but can directly hurt some enemies. It's not a long game- there's only 10 rounds in total- but it's a pretty steep challenge as the controls are so awkward and strange at first. After a little adjustment you'll be able to make it further in, and the maps get increasingly long and complex, so even with its short length there's something to get stuck into here if you click with it. The presentation is fairly nice too- the time of day changes as you progress through the game, altering the colour palette of not only the characters but the UI too. It's a cute idea, but probably one that could be expanded upon with a bit more time and proper cartridge space to devote to it.

16t



1991
Genre: Action
Status: Preserved & Rereleased

The final game on the service not to be based on something else, 16t is a pretty inventive wrap-around platformer similar to Teddy Boy Blues but with mechanics all of its own. On each round you need to defeat all the monsters who spawn in a strange way- a roulette at the top of the screen determines where each group will enter from, and each round has a certain number of runs on the roulette wheel determining how many monster groups will appear. Your only defence is the game's namesake, gigantic 16-ton weights that crush the monsters in one touch, plus you can throw at a couple different angles depending on your movement state when you throw 'em. While you have an infinite supply, you have to wait for the meter at the bottom to fill to give you more weights to throw around. These weights also double as footholds to reach higher platforms although every time you jump on them or an enemy touches them after they've landed, they'll decay and eventually disappear, plus they'll bounce around if you throw a weight on top of another weight, but be careful- if a weight hits you while it's airborne, you die! As you progress, different round layouts include new types of blocks like bouncy blocks and ice blocks that affect not only your movement, but the behaviour of thrown weights too.

It's a simple set of rules but it's surprisingly effective, keeping things interesting and providing a lot of freedom in what you can do with your weights... And how you can make the Mega Drive scream in agony because weights are only removed from play when you die or they decay, and so throw enough of them around and the system starts to choke on its own guts and slow to a crawl. There's also a strange bit of presentation here, with glitching and static screens at the start and between rounds, and "IC CHECK ERROR" appearing when you start a new game, suggesting the game's world is glitching out. It's a little odd for sure! I've seen people suggest this is the best of the Sega Game Library originals, and I can definitely see it. Once you get used to some of its oddities (in particular, jumping feels very strange and spawning enemies will sometimes fall through floors and on top you) this is a neat little arcade-action title, definitely one of the highlights of the service.

Pyramid Magic Sōshūhen



1992
Genre: Puzzle
Status: Preserved & Rereleased

Translator's Note: Sōshūhen in Japanese for summary or omnibus, often used for a compilation of a series. Now, while this is listed on Sega's official Sega Game Library page, I don't think this was actually a downloadable title. Instead, it appears in both Wondermega Collection and Game no Kanzume Vol. 1, to gather all the Pyramid Magic games in one convenient place, and as a result was probably way too large to be reasonably downloaded. Additionally, it doesn't appear in kukun kun's playlist of Sega Game Library games. In any case, you begin at the start of I and then make your way through II, III and unlock Special at the end, but there's also the Map Editor mentioned earlier which is nice. So while this probably doesn't belong on this list, it's on Sega's list so I may as well put it here. And I put the title screen here because I didn't want to see another Pyramid Magic screenshot, sorry.

Ikasuze! Koi no
Doki Doki Penguin Land MD




1992
Genre: Puzzle
Status: Preserved & Rereleased

The final game for the Sega Game Library is also the most polished and well-presented of the bunch if you ask me, a remake of Doki Doki Penguin Land, originally an SG-1000 and MSX game later brought into arcades and given a follow-up on the Master System. As penguins are wont to do, you have to get your egg safely to the bottom of each of the game's 30 stages, making sure it doesn't drop from too great a height (lucky there's an indicator showing the safe drop distance) or get broken by falling blocks, polar bears or spikes (there's a lot that can do a penguin egg in, apparently). Your penguin can jump, push solid blocks and destroy ice blocks ahead of him at his feet Lode Runner-style (you need to be standing on an adjacent block to destory one), and the rest is just managing all the different blocks and obstacles along the way, aided by a map, checkpoint and undo function. While the other games in the series start out pretty difficult, this version eases you in as best it can- the title screen demo shows a few techniques and what different blocks do and the new level designs start off very gentle, slowly introducing ideas before throwing you into the deep end. It's a cute little platform-puzzler and honestly one I'd rather play than Pyramid Magic- there's a lot of planning and thinking ahead, and while it can be a little frustrating to be caught out by a series of bungles, I think it's the more engaging of the two. It helps that the presentation is really colourful and charming. With more levels you could've easily given this a cart release early enough in the system's life, but at the very least it lives on in Game no Kanzume. A great send-off to the service.


Whoof, that was a lot of games, huh? Let's come up with a conclusion of some kind, then. It's pretty amazing just how much thought Sega put into the design of these games for their intended use- these are economical, small games that usually have just enough to them to be interesting enough to wait to download. I imagine the development teams weren't given much time to make them either, so while they absolutely have their rough edges- computer opponent AI in particular is a real sore spot for some of these games, the presentation can vary wildly and some probably needed a bit more time to further develop the ideas on display- some of them are absolutely still worth taking a look at. My personal favourites are Shi no Meikyū / Fatal Labyrinth, Ikasuze! Koi no Doki Doki Penguin Land MD, Flicky and 16t, and I was surprised at how much I managed to squeeze out of Aworg, Putter Golf and Robot Battler. Some are definitely more of an acquired taste (if you're into Pyramid Magic, you've got plenty of that to be getting on with) and some are interesting failures (lookin' at you, Sonic Eraser), but considering that Sega was in somewhat uncharted waters, they did a great job offering as much variety as possible given the constraints their console division were working in. That's probably why I wanted to look at all of them- not Gaming Hell's usual MO as we tend to go all-in on one game rather than a series like this, but this kind of thing is a nice change of pace every now and then, right? It was definitely interesting to dive into these, and I hope the results were interesting for you to read too.

What about playing them though? Fortunately, Sega did work on keeping these games around too.

So, to properly conclude things, here's where the Sega Game Library games got rereleased in places that weren't temporary internet-based services!





To start in 1992, we have Wondermega Collection: Game Garden, a pack-in disc for Victor's Wondermega Mega Drive / Mega-CD hybrid. It contains...


Flicky


Paddle Fighter


Pyramid Magic Sōshūhen


Quiz Scramble

You might notice Quiz Scramble is seemingly new, but again, this is apparently a heavily-reworked Riddle Wired with all-new presentation. Pyramid Magic Sōshūhen is also probably new, as I have my doubts that they could make such a compilation a downloadable title, but it's the whole Pyramid Magic series in one game with new CD audio. Flicky and Paddle Fighter have had some upgrades too- as well as both having CD audio for music, Flicky adds a high-score table and score-saving while Paddle Fighter has a new title-screen, voice clips for all the characters and new art for the ending. It's a neat little pack-in title, and while it doesn't exactly show the Mega-CD flexing its muscles, it's interesting that Sega were already willing to rerelease these games once the service had ended.

Wondermega Collection would also be included in the Japanese version of the Mega Drive Mini 2, so that's an option.





Next, a little later in 1992, we have the weirdest, covered on our Yohko Ishino page...

The Sega Game Library version of Teddy Boy Blues is on the 1992 music CD SING!! SEGA Game Music presented by B.B. Queens.

Put the CD into a Japanese Mega-CD and you'll get Teddy Boy Blues with the option to have background music from the CD!





Moving ahead to 1994, we have two compilations that gather the bulk of the Sega Game Library catalogue, Game no Kanzume!

Officially translated as Value Games in a Can, the two volumes of Game no Kanzume are hosted by Masami (whose name I only know because she appears in Sega Ages: Columns II's Jewel Case once you clear Rounds 56-60- thanks to Liam Ashcroft for sending these to me, I found a use for 'em!) who's mostly here to berate you for pressing any button except Start on the menus (try it if you like). These gather most of the games from the service with the exceptions being the Sega Music Collections, the Kinetic Connection games, the two Columns variants, Riddle Wired, MegaMind, Kiss Shot and Sonic Eraser, and since they include all the Phantasy Star II Text Adventures, you get the most complete look at the service's games outside of emulation. Some of them have little CD extras too, even if some are taken straight from the Wondermega Collection. So let's see what each set here has!



Game no Kanzume Vol. 1 contains...


Flicky



Hyper Marbles



Paddle Fighter



Pyramid Magic Sōshūhen



Phantasy Star II Text Adventure:
Amia's Adventure


Phantasy Star II Text Adventure:
Huey's Adventure


Phantasy Star II Text Adventure:
Shilka's Adventure


Phantasy Star II Text Adventure:
Eusis's Adventure

The smaller of the two sets, here we get the three Sega Game Library games from Wondermega Collection with their upgrades and additions (while Quiz Scramble isn't here, it got its own standalone release as Quiz Scramble Special) plus Hyper Marbles with a new CD soundtrack and four of the Phantasy Star II Text Adventures with no new audio (albeit not even close to the order they were originally released in). There is a slight audio issue in Hyper Marbles though, as the starting bongs play back way, way too slowly. Otherwise, there's not too much to add here seeing as most of it's from Wondermega Collection.



Game no Kanzume Vol. 2 contains...


16t


Aworg: Hero in the Sky


Shi no Meikyū /
Fatal Labyrinth

Ikasuze! Koi no
Doki Doki Penguin Land MD


Medal City


Putter Golf


Robot Battler


Teddy Boy Blues



Phantasy Star II Text Adventure:
Anne's Adventure


Phantasy Star II Text Adventure:
Kinds's Adventure


Phantasy Star II Text Adventure:
Nei's Adventure


Phantasy Star II Text Adventure:
Rudger's Adventure

This is more like it! The CD extras are a little more haphazard in this one, mind. Teddy Boy Blues and Aworg: Hero in the Sky have full CD audio soundtracks (and Aworg uses the ever-so-90s YEAH, WOO sample, excellent); 16t, Medal City, Robot Battler and Shi no Meikyū only have CD audio on the title screen (and Shi no Meikyū seemingly has no music in-game at all- this video apparently on real hardware has no music and it never plays in emulators either) and Ikasuze! Koi no Doki Doki Penguin Land MD, Putter Golf and the Phantasy Star II Text Adventures have no enhanced audio at all. Additionally, Robot Battler has a strange audio issue as all the in-game music is played too slowly. Very strange. Still, there's a lot more variety here than the first one. If you can only go for one of these, this is probably the one to go for as it has the most interesting games you can't find too many other places.

As a bonus, there's translation patches for these sets, but just for the PSII Text Adventures (that's how we played them), so that's an easy way to try them for yourself. This patch says it also translates Shi no Meikyū in Volume 2, but that's just a lucky coincidence- if you play this collection on English hardware, Shi no Meikyū detects this and switches to Fatal Labyrinth! The same behaviour can be seen in reverse too, as forcing a US / EU Fatal Labyrinth cart to play on a Japanese Mega Drive will switch it to Shi no Meikyū. Isn't region detection in old games fun?



There's one final instalment in this series, a bit of a mysterious one- Game no Kanzume Otokuyō for the Mega Drive.

According to the Mega Drive Mini official website, this game was released in 1995 in Japan... But you won't find it for sale on a cart. Instead, as the branding on the title screen suggests, this was a release on the Japanese version of the Sega Channel- yes, after the Sega Game Library closed its doors, later on Japan would adopt the US Sega Channel model for a similar service, and this was apparently offered there! However, the source of the ROM currently floating around online, as explained by Sega Retro, is... A Dreamcast internet browser disc. No, really, it was on Dream Passport 3 for whatever reason, probably just hiding there as some kind of part of the Dream Library service. In any case, this was the only way it was preserved for a very long time, and the ROM doesn't work in popular emulators like Kega Fusion (I had to resort to GensPlus but it also works in BlastEm) and so it had a little bit of mystery to it. It did get a rerelease though, we'll get to that.



Game no Kanzume Otokuyō contains...


16t


Aworg: Hero in the Sky


Shi no Meikyū /
Fatal Labyrinth

Flicky



Ikasuze! Koi no
Doki Doki Penguin Land MD


Hyper Marbles



Medal City



Paddle Fighter



Putter Golf


Pyramid Magic


Robot Battler


Teddy Boy Blues


There's also a secret game- hold A, B and C and press Start on Medal City to play...


Kiss Shot

This is as close as you can get to the ultimate Sega Game Library collection, although even with the extra addition of Kiss Shot, there's a couple things missing. Obviously, all the CD version extras like voices and enhanced audio are gone (as is the high-score table and saving in Flicky) but you'll also notice it's not Pyramid Magic Sōshūhen we have here, it's just the first volume of Pyramid Magic. That's a bit of a shame, seeing as the third is my favourite of those, but you'll have to go to the Mega-CD versions for that. Otherwise though, this is a nice collection giving a near-complete snapshot of the service's games, and theoretically is the best option available for playing these.

I say theoretically because the big problem here is actually playing the damn thing- for the longest time this just existed as a ROM dump with no physical release. However, as a cheeky way to cram more games into it (I mean, probably), the Japanese Mega Drive Mini (the first one) includes Game no Kanzume Otokuyō that goes so far as to add new boxart by Yoshiyasu Matsushita (who also did the box art for SNK 40th Anniversary Collection) and creating a new manual for it (albeit mostly a combo of the Game no Kanzume Vols. 1 and 2 manuals). Apparently, this rerelease was also the first time the code to play Kiss Shot was revealed, which is a hell of a secret to hang onto since the '90s. Sadly, the game was not included in the Western version of the console, but if you manage to import one from Japan, you can change the language to English to see it get given the name Value Games in a Can, plus you'll get to play the English versions of Flicky and Shi no Meikyū. Amusingly, this means Flicky and Paddle Fighter are some of the only games to appear on both Mega Drive Minis. Flicky is inescapable.





There's one final gathering of some of these games, although it's not one for those who can't read Japanese.



Sega Ages 2500 Series Vol. 32: Phantasy Star Complete Collection on the Playstation 2 contains all eight of the PSII Text Adventures!

I guess it really is a complete collection, huh? Obviously, there's only translations here for the games released outside of Japan. Sorry.



Before we're done, something sorta-related- one of the musicians behind some of the Sega Game Library songs suddenly reappeared on the internet in 2022!

In this VGMDB thread, Tadahiko Inoue revealed he worked under the pseudonym XOR for the service.

His name appears in MegaMind and his work appeared in the Sega Game Library cart itself.

He's also worked on the soundtracks for Alex Kidd in Shinobi World, Danan the Jungle Fighter and more! Do read the thread, it's interesting!

Oh, yeah, here's the buried lede- he reveals that the programmer for the Sega Game Library cart itself was Mark Cerny. What a bombshell!





There we go, that's everything we can really say about the Sega Game Library.

Please, do not ask me to take any more screenshots of Pyramid Magic, I won't do it, you can't make me!!