![]() Big Wings Initial Cost - $200 No Price Increase Faster than the Small Wings, the Big Wings are cheap, cheerful, and probably good enough to get you through the whole game. You can grab most of the coins after killing a boss with them, but not all. ![]() Turbo Engine Initial Cost - $20000 No Price Increase Faster than the Jet Engine, the Turbo Engine is on the wrong side of 'fast' and makes doing anything with a hint of precision very difficult. Stick with the Big Wings/Jet Engine and save your money. |
![]() Jet Engine Initial Cost - $5000 No Price Increase Faster than the Big Wings, the Jet Engine is perfect for scooping up coins after killing a boss, but might be a touch fast for some. Practice with it first to see if it's for you. ![]() Rocket Engine Initial Cost - $100000 No Price Increase The fastest speed upgrade in the game, the Rocket Engine is a stupid, stupid waste of money, and makes Opa-Opa nearly uncontrollable. If you buy it, you are clinically insane. |
![]() Wide Beam Initial Cost - $1000 Increases by $800 each purchase Fires a crescent-shaped bullet that's taller than Opa-Opa, but doesn't pass through anything. Useful for stages that get crowded, but only if you've got a fast trigger finger. ![]() 7-Way Shots Initial Cost - $10000 Increases by $4000 each purchase Fires 7 shots at a time in a spread pattern, Very useful on stages like Le-Picker and Aflorious. However, the $4000 price increase every time you buy it is painful. Save it for when you need it. |
![]() Laser Beam Initial Cost - $4000 Increases by $2000 each purchase Fires a thin beam that tears Enemy Generators into tiny little pieces in seconds. However, you don't get good screen coverage with it, which means it's useless on stages with many little enemies. Cheap, though! ![]() Cross Rang Initial Cost - $20000 Increases by $2000 each purchase Fires a star projectile that returns to you if it misses, disappears when it hits. Good for killing Enemy Generators quickly, but useless for defending yourself otherwise- only 1 shot can be on-screen at once! |
![]() Twin Bombs Initial Cost - $200 Increases by $500 each purchase Allows for 2 Single Bombs on-screen at once. The Bombs are perfect for inflicting heavy damage on Enemy Generators and bosses, but aren't as easy to use. Necessary to perform the Killer Loop technique. |
![]() Quartet Missiles Initial Cost - $1000 Increases by $1000 each purchase 4 of these are launched at a time, homing in on nearby enemies. Don't cause as much damage as the Single Bombs, but they're handy for fending off small enemies. Nice for beginners. |
![]() Smart Bomb Initial Cost - $2000 Increases by $1000 each purchase This kills any small enemies that on-screen, but does poor damage to Enemy Generators and bosses. Useful on Le-Picker for dealing with Teleporting Mcguffins, and might be an asset for a beginner. ![]() Heavy Bomb Initial Cost - $2000 Increases by $1000 each purchase Best Special Weapon in the game by miles, this falls from the top of the screen above your current position, severely damaging anything it hits. Useful on practically every boss, buy some if you're struggling! |
![]() Shower Bombs Initial Cost - $2000 Increases by $1000 each purchase Opa-Opa drops 6 bombs below him which fan out as they fall, causing big damage to anything they hit. Not always that useful, but might be effective on the Risscave boss and the Le-Picker Enemy Generators. ![]() Thunder Volt Initial Cost - $2000 Increases by $1000 each purchase A bit of a wild card, the Thunder Volt causes pillars of lightning to appear in random positions on the screen- anything they hit is going to take damage, but you never know where it's going to hit. Avoid.
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![]() Ultra Bomb Initial Cost - $2000 Increases by $1000 each purchase Acts much like the normal bombs, except that this one packs a hell of a punch, and when it lands, it creates a huge explosion that takes out small enemies. Very effective on the Niagaro and Risscave bosses.
| ![]() Hurricane Initial Cost - $2000 Increases by $1000 each purchase Spirals of energy launch out from Opa-Opa, which will cause heavy damage to anything they hit. Essentially a souped-up Smart Bomb, this is second only to the Heavy Bomb in terms of usefulness. |
![]() Extra Ship Initial Cost - $5000 Increases to $20000, $50000, $100000 Obviously, this gives you an extra life. Unlike the other items, the price will get fixed at $100000 when you've bought enough. Buy them cheap near the start of the game, then don't worry about them. ![]() Rubber Boots Initial Cost - $5000 Increases by $1000 each purchase The Rubber Boots are only used on Round 6, Le-Picker, where they'll protect Opa-Opa from the electrified floor. Only buy them at Le-Picker, otherwise they won't do anything. |
![]() Shield Initial Cost - $40000 Increases by $1000 each purchase The Shield only protects you from bullets and small enemies- crashing into Enemy Generators and bosses still kills you. It also only lasts for a certain amount of time. Overpriced and not really useful at all. ![]() Super Lights Initial Cost - $4000 Increases by $1000 each purchase The Super Lights are only used on Round 4, Risscave, where they'll expand Opa-Opa's field of vision to cover more of the screen. Only buy them on Risscave, otherwise they won't do anything. |